Bots and Simulations > Simulation Emporium
DB works
Numsgil:
Definately, I'll probably redesign the tie interface to be smoother for the C++ source when I get that far.
Some features are somewhat complicated rather than complex, so I'm hoping to delineate them to be easier to evolve without losing their power.
Elite:
Here's an interesting anecdote about DB evolution:
I was testing a virus that I had been designing to make as deadly as possible. I let it free in a simulation and minimised it to do something else. When I checked a few minutes later, I was surprised to see that the virus hadn't killed off the population yet. Hmm, that's funny ... I took a look at the code and it had evolved into a completely harmless strain! The virus was designed to stay dormant inside it's host and only vshoot and make the bot spin madly when the virus had been in the bot for a specified number of cycles. A host had .repro'd with the virus inside it and the virus had been mutated, damaging it's malicious code. The deadly virus was at a disadvantage and the evolved virus did much better since it didn't kill it's hosts. The deadly strain died out and I was left with a completely harmess one.
- Just like what happens in real life with new viruses. They evolve to be more subtle and less species-wipingly deadly (although that is partly the hosts' immune systems)
Just thought I'd share that story with you :)
Endy:
Cool, I love to see when DB mirrors natural evolution. B)
I'd love to see what would happen if viruses could mutate independently of the bots. :)
Elite:
Yes - viruses mutating on firing - you could do virus evosims :evil:
BTW, has any bot here evolved viruses (.vshoot and .mkvirus)
Endy:
Never seen anything stable. Most of what I have seen was very transitory. :(
Navigation
[0] Message Index
[*] Previous page
Go to full version