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Horizontal gene transfer and viruses

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Endy:

--- Quote ---When I say tag I mean more things like the nature of the virus coat. Generally real cells have to admit a virus in more or less. The virus has a keypass to the cell's door.

Hence why viruses cross species lines more slowly than within them.
--- End quote ---

Cool, I was actually thinking along these lines myself. This would greatly bennefit the sims I've run that allow gene transfer via shots. The main problem was that plants were picking up dna meant only for animals. These mutant plants would then take over and subsequently kill the sim, simply from them not being eaten. (same number of eyes, shoot genes, anti-TF genes, etc.)

I've had decent results with these already, seeing stuff like Cannibotism benneficially cross "asexual" lines and even beautifully realistic parasitic genes occuring.

On a combat note, it wouldn't be too hard to make a randomized keypass be generated :lol:

Numsgil:
Or even a psuedorandom keypass.  Imagine something that's changing in a predictable way.  Bots that know how it's changing can predict it and so still communicate.  Others would be left largely clueless.

Endy:
Good point, could probably easily rig up something with mod for example. Cycle through a series of multiples and then reset at the largest values.

shvarz:

--- Quote ---So each virus would have an ID tag, and each cell has an ID tag. The two must match for a virus to infect a cell.
--- End quote ---

Just to clarify: those tags would be derived from DNA structure, not a specific "tag" command?

Endy:
Might become costly in speed though, checking through all the dna, especiallly with the structure capable of changing.

Just out of curiosity how do real cells "decide" on which viruses/rna packets to let in? Is it epigenetic or controlled directly via dna? I was thinking it would be a major problem if a virus simply altered this value to make the cell completly penetratable; but I've never heard of such a thing happening in real life.

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