Code center > Suggestions

Things that piss me off in 2.4.9.

(1/4) > >>

Testlund:
1. All bots keeps dying. Veggies doesn't reproduce. Sometimes the bots get a cancer explotion. Have ran several simulations and they all end up the same. Before 20000 cycles there are only veggies on screen. Finely you got some veggies in a clump, a green-white spot on the screen.  :angry:

2. Day/night cycles doesn't work.  :huh:

3. It's sooo sloooow! :sleep:

4. Several settings still doesn't stay put or get saved in the settings file!  :banghead:

shvarz:
Always mention the version you are running.  IMO, don't bother d/l 2.4 versions (maybe then Nums will stop releasing them).  Get 2.37.5.

1.  This is an art, as Nums explained.  The goal here is to get the settings in a pretty narrow range where you see the "predator-prey" cycles.  Ones you get that, the sim can run for ages and ages and ages.  After that, the only way it can lead to bots dying out is that you have too high mutation rates.  If you see more than 5 colors of bots on the screen, that's a good sign that they are too high.  If you don't want to have veggies in a clump, unclick the "blocked" settings, they will fly in different directions.

2.  I am running a sim right now and day/night cycles do work.  The icon changes and veggies don't get energy during the night.  Get 2.37.5.

3. Tips to make it run faster: always disable the "internal patterns" and "dying explosions".  Disable video output whenever you are not actively looking at the sim.  Reduce the number of bots on screen.  Two ways to reduce the number of veggies (and correspondingly of bots): reduce the "limit of veggy population" in options or reduce the amount of energy you give veggy.

4. Agreed.  This is very annoying.  One example is that in mutations panel the button "enable mutations" says "mutations enabled" when you start the sim, but really they are not.  You have to click "disable" and then back "enable" for mutations to start working.

Numsgil:

--- Quote ---1. All bots keeps dying.
--- End quote ---

Your settings aren't such that they can survive.  Not every settings combination you can do is a viable environment for every bot.


--- Quote ---Veggies doesn't reproduce.
--- End quote ---

You're not feeding veggies enough energy.  Give them more.


--- Quote ---Sometimes the bots get a cancer explotion.
--- End quote ---

This is quite common.  This will die off unless it's beneficial.  It's particularly beneficial to veggies if you're paying them nrg per cycle instead of nrg per kilobody point.

If you don't like it, don't encourage it.  :D


--- Quote ---Have ran several simulations and they all end up the same. Before 20000 cycles there are only veggies on screen. Finely you got some veggies in a clump, a green-white spot on the screen.  :angry:
--- End quote ---

They'll stop clumping if you unblock them.  I know that's not a perfect solution, but as I've said before, it's a delicate problem...  I'll see about fixing it but in the mean time, to get a sim running try that.

If they're all bunched up when you first start the simulation, you need to click reset on robot controls and then click once on the control itself.  This will apply the reset to the robots' position.

If your bots are dying your settings are too tough for them.  What bot and settings are you trying to run?  Older bots especially (the ones that came with thte program) are really, really, inefficient, and you'll need to saturate them with vegs for them to survive.


--- Quote ---2. Day/night cycles doesn't work.  :huh:
--- End quote ---

Just tested it like 4 seconds ago.  They do.  Be sure you're not setting your period to 0.


--- Quote ---3. It's sooo sloooow! :sleep:
--- End quote ---

2.37.X is indeed faster, I had to disable a number of speed optimizations that weren't working like I'd hoped.  Just be more patient, let the sim run in the background for a few days.  If it crashes send me the error.sim report, I'll fix it, and you can load your error.sim again and start where you left off.  (Which is something no one seems to like doing for some reason, but I do, and it works well enough).


--- Quote ---4. Several settings still doesn't stay put or get saved in the settings file!  :banghead:
--- End quote ---

Perhaps you could specify which ones?  All controls are saved to and from disk one at a time, so there's no easy way to check that all of them are being written or not.

Numsgil:
And never mind shvarz, please do run 2.4 versions.

Testlund:
Oh, my... I don't know what to say. First, read the damn topic head sentence! I DID mensioned it is version 2.4.9!!!

(Sigh)

I have NOT blocked mode turned on!! It is UNCHECKED!!!

MAYBE I have some settings that is not good for the simulation. As far as I can comprehend what the stuff on the settings tabs mean, I try to make settings as realistic as possible. That's why I chosed 'Kilobody point' for veggie energy, cause the other two choices seems unrealistic considered how they are explained. Like this one:

Veggie per cycle. Favors fast reproducing veggies, especially cancerous ones.

That doesn't sound like a natural behavior to me. I think about the veggies as algea. Have you heard about cancerous algea? I haven't.

Quadratically based on body. Favors massive, slow reproducing veggies or even sterile ones.

Sterile species can't exist. They die out!

Day/night cycles were set to 10000. It didn't change to night beyond 10000 cycles! I'm not lying!

I've tried simulations with both Triangulus_P and Animal_Minimalis 2.4 Remix.

What is 'Waste treshold'??? I imagine it means the amount of waste that will be alowed to exist in the simulation. Could waste be dangerous to the bots? I have that set to 100. Is that wrong?

In an earlier version I discovered that if I had the corpse mode set to 'Decay type NRG' I found out I got as much as 2000 bots on the screen. I was thinking that was because the corpses was giving off energy that faed the bots, and that's why they could become so many, because when I changed the corpse setting to 'none' they started to die out. If I set it to waste I think they died out even faster. That's why I thought waste was killing them. What whould I know???

I have run several simulations in both pond mode and nonpond mode and I allways get the same results! How can you possibly manage to run a simulation for days and even evolve bots in it?? I just don't get it!

Navigation

[0] Message Index

[#] Next page

Go to full version