Author Topic: 3D studio Max  (Read 5227 times)

Offline PurpleYouko

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3D studio Max
« on: November 08, 2005, 11:16:55 AM »
Anyone know where I can get an extremely cheap (preferably free) download of 3D Studio Max?
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Offline Old Henk

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« Reply #1 on: November 08, 2005, 12:05:44 PM »
Apart from less-than-conventional (if you know what I mean ;) ) ways it's rather hard to get a cheap version. They also give out student licenses...but you're no student, are you? :)

Maybe you can buy it secondhand somewhere...

Offline Numsgil

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« Reply #2 on: November 08, 2005, 01:19:11 PM »
Are you sure you need that particular program, or just 3D modelling software in general.

I seem to remember some freeware 3D modeller.  I can dig up a link for it if you're interested.

Offline PurpleYouko

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« Reply #3 on: November 08, 2005, 01:53:52 PM »
I have spent hours searching for 3d moddelling software. I even downloaded half a dozen different free packages.
Trouble is that I need it to kick out a 3d landscape file in 3DS Max format so that it can be loaded in by another program (which only accepts that format)  :angry:
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Offline Griz

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« Reply #4 on: November 08, 2005, 03:59:58 PM »
how about using a converter?

this is free:
http://synapses.mcg.edu/tools/xroads/xroads.stm
and will convert between many formats ...
reads obj, vrml 1.0, cob, raw, dxf, 3ds and more ...
writes 3ds, which is what you want I guess ... and more.
it's old, 1998, but has been a workhorse all along and
is still talked about by the raytrace crowd whenever the
subject of converters comes up.

and/or:

Wings3D:
http://www.wings3d.com/
will import NDO, 3DS, OBJ, AI ...
and export NDO, 3DS, OBJ, WRL, RWX ... and more
there's a forum where you can ask whatever ...
http://p212.ezboard.com/bnendowingsmirai
and certainly some of the geeks there can steer you to what\
you need to have if Wings doesn't do it for you.
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Offline Numsgil

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« Reply #5 on: November 08, 2005, 04:09:07 PM »
The Wings3D sounds familiar to me, so I've heard of it before...

Offline Old Henk

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« Reply #6 on: November 09, 2005, 06:01:47 AM »
Or, if it's really urgent, you can always ask me to convert something (because I own 3ds max5 :) )

Offline Numsgil

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« Reply #7 on: November 09, 2005, 11:49:41 AM »
Maya offers a free "learning" version of its software.  (Maya is the professional standard for everything but game modelling, and that only beacuse it's way over powered for those needs.)

Offline Griz

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« Reply #8 on: November 09, 2005, 01:33:20 PM »
list of graphic resources ... modelers, converters, editors ... etc:
http://www.oyonale.com/ressources/english/tools.htm
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Offline PurpleYouko

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« Reply #9 on: November 09, 2005, 02:37:02 PM »
I found another system that works apparently just as well. And it is open source and completely free.

It's called Blender

It also puts out files in a format that I can use. All I need to do now is learn how to use it.  :D
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Offline Griz

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« Reply #10 on: November 09, 2005, 05:40:01 PM »
Quote
I found another system that works apparently just as well. And it is open source and completely free.

It's called Blender

It also puts out files in a format that I can use. All I need to do now is learn how to use it.  :D
Blender is ok I guess ...
but why you would want to have to go into a new system
when you could simply use a converter or existing program ...
to load in whatever format you already have ...
and convert/save it as 3DS?
or is it 3DX?

I've got Blender, Rhino, and even a pretty flash version of Maya ...
but I don't find much use for them ...
other then checking our Maya's particle system ...
which is pretty cool.
I prefer POVray as it allows me to directly control of the code ...
which is like a fine/vernier control to me.
doesn't save to 3DS tho ...
and there doesn't seem to be any .pov to 3ds coverters either.
I certainly have no desire to go that direction tho ...
seeing as I can convert from 3ds or almost any format  to .pov so ...
I got all I need.

what have you been using  as a modeler anyway?
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Offline PurpleYouko

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« Reply #11 on: November 10, 2005, 02:57:40 PM »
Quote
Blender is ok I guess ...
but why you would want to have to go into a new system
when you could simply use a converter or existing program ...
to load in whatever format you already have ...
and convert/save it as 3DS?
or is it 3DX?
Therein lies the problem.
I don't have any files to convert. I have to make them first and I need a program to do that with. I don't have one at the moment.

Blender fits the bill for both making the 3d files and saving them in a usable format.
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Offline Griz

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« Reply #12 on: November 10, 2005, 03:08:21 PM »
Quote
Therein lies the problem.
I don't have any files to convert. I have to make them first and I need a program to do that with. I don't have one at the moment.
all I was suggesting is  ...
there are many modelers ...
and there are converters to alter them to 3DS or whatever you need.

let me know what you think of Blender.
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Offline PurpleYouko

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« Reply #13 on: November 10, 2005, 03:26:29 PM »
Quote
all I was suggesting is ...
there are many modelers ...
and there are converters to alter them to 3DS or whatever you need.

Understood. The thing is that Blender is FREE and all the others that I have checked out have cost a lot of green stuff.

3ds max would be my first choice but it costs hundreds of dollars.

I have a learning version of Maya. It is great but it leaves dirty great watermarks on everything that it exports.

Blender looks like it will be able to do everything that I need. It also seems relatively easy to get decent results from it, judging by the couple of hours I spent going through the online tutorial.
There are 10 kinds of people in the world
Those who understand binary.
and those who don't

:D PY :D

Offline Numsgil

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« Reply #14 on: November 10, 2005, 04:09:02 PM »
Modelling software is as much an art form as modelling itself.  Different programs have different work flows that work for different people.  Glad you found one that suited you and your wallet PY ;)