Code center > Darwinbots Program Source Code

arcsin / sin^-1

(1/2) > >>

Zelos:
how do I get arcsin/sin^-1 on visual basic

Numsgil:
It's either asin or it doesn't exist...  I forget which exactly.

You might be able to construct your own using trig identities, but it's been years since I looked at that sort of stuff.

What do you need it for anyway?  Maybe there's a better way to do it.

Zelos:
I need it to calculate angel of the velocity

Zelos:
I read in mdsn that asin exist, but the program complains when I use it

Numsgil:
Are you sure you need the angle of velocity?

I find that alot of things are made easier and faster if you use vector math.

Explain exactly what you're doing and I'll see if I can make a way for it to happen.

Navigation

[0] Message Index

[#] Next page

Go to full version