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arcsin / sin^-1
Zelos:
how do I get arcsin/sin^-1 on visual basic
Numsgil:
It's either asin or it doesn't exist... I forget which exactly.
You might be able to construct your own using trig identities, but it's been years since I looked at that sort of stuff.
What do you need it for anyway? Maybe there's a better way to do it.
Zelos:
I need it to calculate angel of the velocity
Zelos:
I read in mdsn that asin exist, but the program complains when I use it
Numsgil:
Are you sure you need the angle of velocity?
I find that alot of things are made easier and faster if you use vector math.
Explain exactly what you're doing and I'll see if I can make a way for it to happen.
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