Author Topic: Cost reduction for Tiers  (Read 4337 times)

Offline Endy

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Cost reduction for Tiers
« on: November 05, 2005, 03:40:07 AM »
Basically the cost reduction for multibots looks like it is based entirely on ties and not percisely multibot status.

Hey look at this not only can I eat another bot with ties it saves me nrg when I make stuff!! :D

Nothing really major just wanted to see if this could get changed in future versions. Thanks :)
« Last Edit: November 05, 2005, 03:46:22 AM by Endy »

Offline Numsgil

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Cost reduction for Tiers
« Reply #1 on: November 05, 2005, 11:53:59 AM »
I'm probably going to eliminate this entirely when I move to specialization as the incentive to multibot-ilize.

Offline Endy

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« Reply #2 on: November 06, 2005, 12:37:31 AM »
Sounds good. Thanks. B)

Offline Numsgil

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« Reply #3 on: November 06, 2005, 12:15:09 PM »
Hey, no problem, I'm here to serve ;)

Offline Endy

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« Reply #4 on: November 07, 2005, 04:35:13 PM »
Actually, I was thinking about not mentioning it. Just imagine the cost savings I could reap, having a bot only make resources when it's tied :sly:  :)

Offline Numsgil

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« Reply #5 on: November 07, 2005, 05:34:28 PM »
Ah, but that would be a hollow victory wouldn't it.

We need to reinvigorate the leagues.  I think I'll make a league bot to prompt everyone to better themselves.

Offline Griz

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« Reply #6 on: November 07, 2005, 08:04:32 PM »
Quote
Ah, but that would be a hollow victory wouldn't it.

We need to reinvigorate the leagues.  I think I'll make a league bot to prompt everyone to better themselves.
how about a stable version of DB that actually works first?
asking too much?
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Offline Numsgil

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« Reply #7 on: November 08, 2005, 10:34:14 AM »
WHAT THE HELL DO YOU THINK I'VE BEEN DOING FOR THE LAST MONTH AND A HALF?

Holy Cow.

Offline Endy

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« Reply #8 on: November 08, 2005, 04:19:48 PM »
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Ah, but that would be a hollow victory wouldn't it.

We need to reinvigorate the leagues. I think I'll make a league bot to prompt everyone to better themselves

Yeah, that's the only problem finding these oddball "cheats" (not precisly bugs). They're fun to think about using but they're so very wrong to actually use. ;)

New bots should be interesting, now you'll have to consider the cost effectivness of inc/dec usage, the bit manipulators, and the (*) command. Should be some cool species ahead. :)

I'm going to have to see about working on this some more. I've been dividing my time lately between Fable(PC) and Nanopond(405000000 cycles :lol: ).

Oh yeah, I should be heading out to sea for about a week, pretty soon. Our boat currently has few bugs of it's own to work out :wacko:
« Last Edit: November 08, 2005, 04:24:39 PM by Endy »

Offline shvarz

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« Reply #9 on: November 08, 2005, 04:22:19 PM »
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how about a stable version of DB that actually works first?
asking too much?

Griz, I'm running 2.37.5 right now at default settings with Perseverians.  It's been 80,000 cycles and no problems so far.  Mutations are enabled.  What sort of problems are you having?
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline Numsgil

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« Reply #10 on: November 08, 2005, 04:27:06 PM »
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Nanopond(405000000 cycles :lol: )
Traitor! XD

Offline Endy

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« Reply #11 on: November 08, 2005, 04:40:10 PM »
Offtopic:

 :lol:  :D  ^_^

Honestly, the only reason I let it go so long was that it takes such a LONG time to produce a reproducing and feeding bot(some can do one and not the other ^_^ ) and then even longer before bot-bot interactions happen. It is an interesting little simulator though. I only wish there was more stuff for it.

Giving me some good ideas, I might see about in the future trying to make an online version based on some of it's rules and DB's options. :)

Oh yeah, if anyone else wants to leave this thing going for long stretches, try to check up on the dump files occasionally. These can reah massive 3060 KB > sizes per txt file.
« Last Edit: November 08, 2005, 04:51:05 PM by Endy »

Offline Griz

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« Reply #12 on: November 08, 2005, 05:41:56 PM »
Quote
Quote
how about a stable version of DB that actually works first?
asking too much?

Griz, I'm running 2.37.5 right now at default settings with Perseverians.  It's been 80,000 cycles and no problems so far.  Mutations are enabled.  What sort of problems are you having?
haven't had time to download it yet ...
but this is encouraging. ;)
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Offline Griz

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« Reply #13 on: November 08, 2005, 05:42:56 PM »
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WHAT THE HELL DO YOU THINK I'VE BEEN DOING FOR THE LAST MONTH AND A HALF?

Holy Cow.
adding new shit, and new errors ...
and not for just the last month and a half.
get it yet???
« Last Edit: November 08, 2005, 05:43:35 PM by Griz »
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   "The selection of Random Numbers is too important to be left to Chance"
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Offline Numsgil

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« Reply #14 on: November 08, 2005, 05:44:24 PM »
I have added no new features what so ever the last month.  Everything I've been doing has been bug fixing and GUI fixing.

Hence why it's still 2.4 and not 2.41