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Hey Bots
Griz:
I find Bot's controls more intuitive and easier to use ...
and see no reason to have placement go beyond the borders ...
as his seem to go right up to it and use the border as a limit.
I guess it's just a matter of style ...
but I like Bot's on this feature.
what's good is ...
if I can ever find out where the code is for these lives ...
I can compare and finger out how it works ...
then customize it using the best ideas from both ...
to make it be exactly what I want.
now if Bots would put that code at the wiki ...
then people could check it out ...
and adapt that modual or routine if they like it better.
another option.
I likes having options. ;)
Botsareus:
<_<
--- Quote ---Mine does all these.
--- End quote ---
No it does NOT:
* The prevention of placement beyond the field limits allows the user to accurately size the placement to the boarders. EVEN GRIZ AGREES THAT YOUR CODE dOES nOT dO tHaT...
* Finally, I also included the 'keep placement' [you]option[/you] to allow the user to select if he wants the respawning of vegs to be kept in one place.
How about you add sliders to select how much of each type of veg to respawn instead of only respawing the one type.
--- Quote ---* The Draw-a-placement allows for faster construction of a whole new placement instantaneously.
--- End quote ---
Please tell me then, how does your code do that?
Numsgil:
--- Quote ---* The prevention of placement beyond the field limits allows the user to accurately size the placement to the boarders. EVEN GRIZ AGREES THAT YOUR CODE dOES nOT dO tHaT...
--- End quote ---
Ah, yes it does ;) You can drag the box out of bounds, but it gets auto clipped before you can start the sim.
--- Quote ---* The Draw-a-placement allows for faster construction of a whole new placement instantaneously.
--- End quote ---
You can hit the reset button. And, guess what, it resets! Amazing.
--- Quote ---* Finally, I also included the 'keep placement' <you>option</you> to allow the user to select if he wants the respawning of vegs to be kept in one place.
How about you add sliders to select how much of each type of veg to respawn instead of only respawing the one type.
--- End quote ---
I fixed this in that version, veggies respawn in their little boxes like they're supposed to.
Botsareus:
NO NO NO , I just explained:
* Finally, I also included the 'keep placement' option to allow the user to select if he wants the respawning of vegs to be kept in one place.
MAKING IT ONLY AN OPTION is impunity CAME TO LIFE , CAME TO LIFE.
--- Quote ---* The Draw-a-placement allows for faster construction of a <me><you><he><she><it>whole new placement</me></you></he></she></it> instantaneously.
You can hit the reset button. And, guess what, it resets! Amazing.
--- End quote ---
What does my argument have to do with 'it resets! Amazing.' ?
--- Quote ---* The prevention of placement beyond the field limits allows the user to accurately size the placement to the boarders. EVEN GRIZ AGREES THAT YOUR CODE dOES nOT dO tHaT...
Ah, yes it does You can drag the box out of bounds, but it gets auto clipped before you can start the sim.
--- End quote ---
Well atleast griz thinks my method will be better.
Numsgil:
Damnit Bots, the code's going to be entirely rewritten soon anyway. What does it even matter?
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