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Poison bug.
PurpleYouko:
That's what I mean.
The line that you added from my other (possibly related) fix was for a specific bug regarding a value of >32000 being sent to the "Createshot" routine from "Releasebod". It may be related to this one in some way but I wouldn't recomend adding that line into this routine as it could limit power too much.
Testlund:
Hmm... That's a little confusing. So that was just some temporary fix, or what? Should I remove it?
Numsgil:
Change it to 32000 instead of 8000 perhaps.
And set a floor of 0 on it in much the same way.
Testlund:
Could you be more specific what you mean with 'floor'? :)
PurpleYouko:
--- Quote ---Hmm... That's a little confusing. So that was just some temporary fix, or what? Should I remove it?
--- End quote ---
No it wasn't a temporary fix.
It was a specific fix designed for the releasebod routine. It is not valid in the releasenrg routine as, despite the similarities, they do slightly different things with slightly different parameters.
Num's suggestion would work however. Set a ceiling of 32000 and a floor of 0 for power. It certainly won't hurt and may even help.
Then again the real issue could be somewhere else completely and may not even be in this module. All we know is that poison is getting too big. We don't know why yet so applying a fix is somewhat premature.
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