I thought all this e-grid stuff will be randomly located by the program and change locations over time...
...^ you can add that as an option though :rolleyes: ;) cant you?
...^ change cant be too fast or robots will have no time to addapt , change cant be too slow or we get hunters that dont like to search for food and travel because the food is always nearby, and we get plants that dont invent unique patterns of plasing there babys
OK from what you guys have been talking about I figured out this :
1) Robots can mutate into who ever they want. The 4 things they can mutate into are are 1# waste feeder 2# Plant 3#Plant Eater 4#Hunter
2)The e-grid is the thing that determins what robots will mutate into
Did I get it right? If I did cool that will be the smartest thing that ever happend in DB
:ph43r: Bau :ph43r:
:o PY creaped me out just now he changed te color of the board on me , AAA!