Bots and Simulations > Tips and Tricks

Control Genes

<< < (2/2)

Numsgil:
The only thing that the DNA really lacks is a way to swap the top values of the stack.

This could be extremely useful, but it also modifies the idea of how the stack works to be less strict...

I dunno, just throwing that out there.  Swapping the top values in the stack allows for some truly mind boggling feats of programming prowess ;)

Endy:
That's kind of what I was thinking for the flip command would do.


--- Code: ---A rnd dup B flip

Stack:
A rnd
B
'Same A rnd
A rnd

add flip

Stack:
A rnd
B + A rnd

C add !=

' Meaning check if A rnd + B and same A rnd +C !=
--- End code ---

I don't think it'd be relaxing standards too much. Not sure what else could be done with it, but then again I haven't really looked either.

Maybe after the port happens would be a good time to look into it.

Numsgil:
That's probably a good idea.

Speaking of the port, I have 2 other active programmers.  The GUI is being worked on by someone that's not me!

That means I get to spend more time on the engine making it fast and less on making the clicky tabs more clicky.

Everyone thank wolfhound for his excellent work ;)

Endy:
Cool I'd love to see the GUI improved. It does well enough but if we make the interface better and cooler looking it would give the program a boost.

It's kind of like this massive behind the scenes program has this dinky looking interface. It also gets annoying having to jury-rig sims to do what I need to.

Navigation

[0] Message Index

[*] Previous page

Go to full version