Bots and Simulations > Tips and Tricks
Control Genes
Numsgil:
The only thing that the DNA really lacks is a way to swap the top values of the stack.
This could be extremely useful, but it also modifies the idea of how the stack works to be less strict...
I dunno, just throwing that out there. Swapping the top values in the stack allows for some truly mind boggling feats of programming prowess ;)
Endy:
That's kind of what I was thinking for the flip command would do.
--- Code: ---A rnd dup B flip
Stack:
A rnd
B
'Same A rnd
A rnd
add flip
Stack:
A rnd
B + A rnd
C add !=
' Meaning check if A rnd + B and same A rnd +C !=
--- End code ---
I don't think it'd be relaxing standards too much. Not sure what else could be done with it, but then again I haven't really looked either.
Maybe after the port happens would be a good time to look into it.
Numsgil:
That's probably a good idea.
Speaking of the port, I have 2 other active programmers. The GUI is being worked on by someone that's not me!
That means I get to spend more time on the engine making it fast and less on making the clicky tabs more clicky.
Everyone thank wolfhound for his excellent work ;)
Endy:
Cool I'd love to see the GUI improved. It does well enough but if we make the interface better and cooler looking it would give the program a boost.
It's kind of like this massive behind the scenes program has this dinky looking interface. It also gets annoying having to jury-rig sims to do what I need to.
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