It depends on exactly what you're trying to do.
In my mind, complex multibots need to have full access to any of the memory locations in any bot tied to it, and the ability to manipulate tie lengths and angles for any or multiple ties in any given cycle.
I'm trying to imagine something that constructs a neural net. It would read in controls from one cell and transport them to another cell. non-'brain' cells would need to carry out these actions.
This is simply too unwieldly without a simple set of controls. If the controls aren't location specific, that is, the same controls can be used to control tie 8 or tie 1, I think we're more likely to see mutations learn to use them.
Make the broad side of the barn a bit bigger, so to speak.
The last point we agreed upon is, in my mind, the best. If settie is set to 0, then the other tie commands take two values, allowing you to explicitly specify which tie you're addressing with each command.