but it was hard to go thru them all and select.
this was begore I got the F1 matches working.
useing that I can run them off against each other ...
with mutations turned back on ...
and maybe do the same thing.
Normally I just select the King Bot for starting the next population going. You have to let it run for a good long while first, to clear out non-mutants. Normally I don't even bother doing this, it's best if they're all together running for eons(mueller's rachet prevention to some extent). It's best if there is something that activly selects for certain traits. The enviroment is best, but non-mutating plants can have a similar affect.
Selectors:
Internal Dna
External Enviroment
Competing Bots
Internal Dna is the most critical if it is required to be bypassed or broken for some reason, that has to be done before the other issues can be addressed.
For example, before a bot can become a canni it will have to get around species recognitions. To keep tied it has to lose or minimize TFing and deltieing.
One of the better bots I've been working with is The One. It does fairly well mutating in most enviroments. It does have problems with edges in non-Grav sims, though. Another method I use is to make very basic MutBots that have limited Dna(and restrictions) to start off with. I then test them for mutability in different enviroments.
For improving bots or testing for mutability I'll run them in modified F1 against themselves(mod eye number, set one as control species). You have to stop the sim at the start and switch the settings, but it works well enough.
Alright gotta go. I'll write more later.