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Emergent Systems

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Numsgil:
Good!

Why are we yelling?!   :wacko:

Ulciscor:
Argh!

But in DB all the actions are done by some magical force that has no basis on the environment! Bots move by some force with no source! Energy comes from nowhere at the same rate at every point in the environment! Ties aren't even defined except as bindngs between bots!

The point was to make an environment that is used to FULLY interact with the bots and for them to use it to do all actions.

Numsgil:
But why must we define these interactions?

Does it really matter how a bot moves?  In the end we still will have a list of actions that can and can't be done by bots.

Ulciscor:
For a start there will be no worrying about artificial rules being introduced, which a lot of people seem to be thinking about at the moment.

Also defining abilities based on the environment will allow every possible behaviour and action that can be thought of for that environment.

Numsgil:
But see that's just it.  It's impossible to form a system where every possible future thing we can ever imagine the bots doing is a natural product of the rules of interactions of substances.

Why?  Well, first we'd have to define what the bots even are.  That would limit what they can become, which I'm not sure I like.  Are the bots animals?  Cells?  Robots?

Second, alot of what real cells do is the result of some complex physical rules.  That sounds nice at first, until you realize that complex rules means CPU time.  For instance, calculating flow of medium around a flagella is a project in and of itself.

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