General > RANT

Forget Num, Its the week, evil week.

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PurpleYouko:
Some of us have a real life to attend to every now and then too you know.

Adding stuff to DB takes an awful lot of time and look at the thanks that we get.

Dunno why we bother sometimes.  :angry:

Griz:
I was actually looking forward to those placement controls ...
but then that's the least of problems with the 2.4x series.
thanks for the effort Bots ...
hang in there.

Zelos:
nums dont take it to bad, you cant please everyone, if you did you wouldnt move to c++ cause I dont want it but ive learned to exept it and live with it.

Numsgil:
Yeah, but I'd like to think I'm moving with the consensus...

Botsareus:
err... ok maybe I over reacted

New Subject:

My first collage math test (this is precalcules, not even calc yet):

53%

It gets better, wana see what I do with the half I know?

For I = 0 To mainsides - 1
ang = (I * 360 / mainsides + ve(Index).state2) / (180 / 3.14159265358979)
lang = (I * 360 / mainsides - 90 + ve(Index).state2) / (180 / 3.14159265358979)
rang = (I * 360 / mainsides + 90 + ve(Index).state2) / (180 / 3.14159265358979)
    senterofline.x = Cos(ang) * absolter
    senterofline.y = Sin(ang) * absolter
    lenside = absolter * Tan((360 / mainsides / 2) / (180 / 3.14159265358979))
    lencenterlineof2nd = lenside / Tan((360 / sides2nd / 2) / (180 / 3.14159265358979))
    center2nd.x = absoltesenter.x + senterofline.x + Cos(ang) * lencenterlineof2nd
    center2nd.y = absoltesenter.y + senterofline.y + Sin(ang) * lencenterlineof2nd
For i2 = 0 To sides2nd - 1
ang2nd = (I * 360 / mainsides + 180 + i2 * 360 / sides2nd + ve(Index).state2) / (180 / 3.14159265358979)
lang2nd = (I * 360 / mainsides + 180 + i2 * 360 / sides2nd - 90 + ve(Index).state2) / (180 / 3.14159265358979)
rang2nd = (I * 360 / mainsides + 180 + i2 * 360 / sides2nd + 90 + ve(Index).state2) / (180 / 3.14159265358979)
    senterofline.x = Cos(ang2nd) * lencenterlineof2nd
    senterofline.y = Sin(ang2nd) * lencenterlineof2nd
    leftofset.x = senterofline.x - Cos(lang2nd) * lenside
    leftofset.y = senterofline.y - Sin(lang2nd) * lenside
    rightofset.x = senterofline.x - Cos(rang2nd) * lenside
    rightofset.y = senterofline.y - Sin(rang2nd) * lenside
Line (center2nd.x + leftofset.x, center2nd.y + leftofset.y)-(center2nd.x + rightofset.x, center2nd.y + rightofset.y), RGB(ve(Index).color.r * ve(Index).state / 255, ve(Index).color.g * ve(Index).state / 255, ve(Index).color.b * ve(Index).state / 255)
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Now Imagine if I knew 100% eh?

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