General > RANT
Forget Num, Its the week, evil week.
PurpleYouko:
Some of us have a real life to attend to every now and then too you know.
Adding stuff to DB takes an awful lot of time and look at the thanks that we get.
Dunno why we bother sometimes. :angry:
Griz:
I was actually looking forward to those placement controls ...
but then that's the least of problems with the 2.4x series.
thanks for the effort Bots ...
hang in there.
Zelos:
nums dont take it to bad, you cant please everyone, if you did you wouldnt move to c++ cause I dont want it but ive learned to exept it and live with it.
Numsgil:
Yeah, but I'd like to think I'm moving with the consensus...
Botsareus:
err... ok maybe I over reacted
New Subject:
My first collage math test (this is precalcules, not even calc yet):
53%
It gets better, wana see what I do with the half I know?
For I = 0 To mainsides - 1
ang = (I * 360 / mainsides + ve(Index).state2) / (180 / 3.14159265358979)
lang = (I * 360 / mainsides - 90 + ve(Index).state2) / (180 / 3.14159265358979)
rang = (I * 360 / mainsides + 90 + ve(Index).state2) / (180 / 3.14159265358979)
senterofline.x = Cos(ang) * absolter
senterofline.y = Sin(ang) * absolter
lenside = absolter * Tan((360 / mainsides / 2) / (180 / 3.14159265358979))
lencenterlineof2nd = lenside / Tan((360 / sides2nd / 2) / (180 / 3.14159265358979))
center2nd.x = absoltesenter.x + senterofline.x + Cos(ang) * lencenterlineof2nd
center2nd.y = absoltesenter.y + senterofline.y + Sin(ang) * lencenterlineof2nd
For i2 = 0 To sides2nd - 1
ang2nd = (I * 360 / mainsides + 180 + i2 * 360 / sides2nd + ve(Index).state2) / (180 / 3.14159265358979)
lang2nd = (I * 360 / mainsides + 180 + i2 * 360 / sides2nd - 90 + ve(Index).state2) / (180 / 3.14159265358979)
rang2nd = (I * 360 / mainsides + 180 + i2 * 360 / sides2nd + 90 + ve(Index).state2) / (180 / 3.14159265358979)
senterofline.x = Cos(ang2nd) * lencenterlineof2nd
senterofline.y = Sin(ang2nd) * lencenterlineof2nd
leftofset.x = senterofline.x - Cos(lang2nd) * lenside
leftofset.y = senterofline.y - Sin(lang2nd) * lenside
rightofset.x = senterofline.x - Cos(rang2nd) * lenside
rightofset.y = senterofline.y - Sin(rang2nd) * lenside
Line (center2nd.x + leftofset.x, center2nd.y + leftofset.y)-(center2nd.x + rightofset.x, center2nd.y + rightofset.y), RGB(ve(Index).color.r * ve(Index).state / 255, ve(Index).color.g * ve(Index).state / 255, ve(Index).color.b * ve(Index).state / 255)
Next
Now Imagine if I knew 100% eh?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version