Author Topic: 2.45  (Read 8554 times)

Offline Griz

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2.45
« on: October 23, 2005, 11:29:02 PM »
lifted from announcements ... re: ver 2.45

excellent. (haven't tried it yet tho]
I'm just hoping for a stable version ...
then I'll stop bad-mouthing you Nums. ;)

did you try out Bot's bot placement rountine?
if I download the source for 2.45 ... is it possible to add it?

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Oh, and veggies will now repopulate inside their little square like they're supposed to. So you can run your high gravity sims where vegs repopulate blocked in the upper half...
It's actually a pretty cool idea.
yeah. I'm not a complete fool, you know ...
and am capable of having revelations every now and then.
not often but .... ;)
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Offline Numsgil

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« Reply #1 on: October 23, 2005, 11:37:34 PM »
I've actually psoted Bots' home code to the FTP, which uses the robot placement codes.  They aren't perfect, but they're 1000 times better than what we have now.

It shouldn't be too hard to add them to 2.4.5's source.  I leave that as an excercise for the student ;)

I'm running a gravity sim (largest gravity possible) with blocked vegs in the upper fifth of the screen.

It's going to be really cool :P
« Last Edit: October 23, 2005, 11:38:12 PM by Numsgil »

Offline Numsgil

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2.45
« Reply #2 on: October 23, 2005, 11:49:05 PM »
Animal Minimalis 2.4 Remix.

There are some weird bugs I'm seeing, I must admit.  Bots "falling" up out of the simulation area, then getting stuck on some invisible cieling about half again the simulation height above the simulation...

So don't freak out when you start seeing that, it's not the old LSD comming back into your blood stream ;)

Offline Numsgil

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« Reply #3 on: October 23, 2005, 11:54:34 PM »
I have no idea actually.  If you click and drag them off the ceiling, they float back up, like a helium balloon.

Might be something to do with my vector math.  I need to go hunting and figure out exactly what's causing it before I can fix it.

Maybe I need to add a graphic that draws arrows representing the forces acting on the bot.
« Last Edit: October 24, 2005, 12:11:17 AM by Numsgil »

Offline Numsgil

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« Reply #4 on: October 24, 2005, 12:14:53 AM »
Yeah, I don't imagine too many people would be interested in the forces on every bot at once ;)

Offline Endy

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« Reply #5 on: October 24, 2005, 02:36:20 AM »
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There are some weird bugs I'm seeing, I must admit. Bots "falling" up out of the simulation area, then getting stuck on some invisible cieling about half again the simulation height above the simulation...

I remember this one :)  I used to see it in larger sims. Some Vegs used to travel up to the ceiling and just kind of chill there. Some of the bots followed them up and was able to have a nice feast on the invisible floor. :lol:

And you all were thinking I was nuts talking about seeing such a thing. :P

Offline Testlund

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« Reply #6 on: October 24, 2005, 08:46:33 AM »
This is too crazy. I think I'll give you guys another week before testing the prog. Maybe 2.4.6 or 2.4.7 might be worth trying out.  <_<
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Offline Numsgil

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« Reply #7 on: October 24, 2005, 09:44:59 AM »
I've found a good article on the physics they used for Hitman Code: 47 (If any of you remember that game ;))

Anyway, I think I can reimplement some of the physics to be strictly rigid body, so no more bouncing out of bounds, (which still baffles me even after I stepped through the code.)

I'll look at your settings Griz later tonight after work, but the most obvious thing might be that your mutation rates are too high, and you're getting a billion mutations in like 10 seconds...

Offline Botsareus

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« Reply #8 on: October 24, 2005, 11:55:22 AM »
Student? I probebly deleted the virsion I was working on to add the plasment control... So Num, a.) you are the student here as much as me b.) you add it , I chewed it up for you you only have to eat it...

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Not Perfict
What did you have in mind to make it more perfict??



Another thing: How did this end up in bot traven?
« Last Edit: October 24, 2005, 12:02:53 PM by Botsareus »

Offline Numsgil

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« Reply #9 on: October 24, 2005, 12:32:53 PM »
Ah Bots, I knew you would misunderstand, and I wrote it anyway.

"An excercise for the student" is the cope out message most textbooks give.  They do something like:

"A and B, are true.  Thir proof's are left as an excercise for the student."

More like damn lazy writers if you ask me.  "Excercise for the student" indeed!

Offline Light

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2.45
« Reply #10 on: October 24, 2005, 01:53:25 PM »
I tried 2.45 in the directory that I normally keep darwinbots in and it kept messing up like the previous incarnations, however I tried a new install in a different directory, with just 2.21 and 2.45 and the problems I had before seem to have gone, it hasn't crashed once yet. So im thinking there must be a conflict with some older part of darwinbots possibly

Offline Numsgil

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« Reply #11 on: October 24, 2005, 01:56:05 PM »
Zip up your problematic directory and sendit to me at Numsgil2002@yahoo.com.

I'll get to the bottom of this if it kills me.

Offline Light

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« Reply #12 on: October 24, 2005, 01:56:59 PM »
and you lot should be more gratefull to Num, if it wasn't for him there wouldn't be anywhere near the kind of progress that has been made. He's only 1 man doing this in his spare time and I for one are very gratefull to him for iit.

Offline Numsgil

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« Reply #13 on: October 24, 2005, 01:57:53 PM »
Yay, you get a cookie.

Offline Light

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« Reply #14 on: October 24, 2005, 01:59:21 PM »
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Zip up your problematic directory and sendit to me at Numsgil2002@yahoo.com.

I'll get to the bottom of this if it kills me.
even if its like 40MB big?