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concerning leagues
Griz:
--- Quote ---Bots' robot placement code was really just a proof of concept about how the controls could work in the options form. He left the actual grunt work of figuring out what the current code is doing and modifying that to the other programmers.
--- End quote ---
ah ... another 'idea' man, eh? ;)
~griz~
Botsareus:
ok ok , I added the control myself, and will upload everything (including somebug fixes) to the darwinbots email adress. (Good Luck with that bots doing off yahoo on a 56k...)
Endy:
Off topic:
Griz Posted on Oct 21 2005, 08:51 PM
--- Quote ---... I have been doing gravity sims trying to confine the veggies to the
upper portion of the window ... developing bots that have to be able to
find a way to reach them. works fine until a repopulation event ...
and then they show up everywhere and the whole sim falls apart.
--- End quote ---
I did something similar for an ecological sim. The plants were modified to turn skywards and then accelerate. They typically wound up in the left top corner as an oddball consequence(I think sunwards(*.sun) is very slightly to the left of dead center, not sure). The plants eventually die from energy exhaustion and can leave corpses to fall down for lower bots to eat.
This should give you the results you want. An alternative option is to have them use buoyancy instead to provide the acceleration.
Griz:
--- Quote ---I did something similar for an ecological sim. The plants were modified to turn skywards and then accelerate. They typically wound up in the left top corner as an oddball consequence(I think sunwards(*.sun) is very slightly to the left of dead center, not sure). The plants eventually die from energy exhaustion and can leave corpses to fall down for lower bots to eat.
--- End quote ---
slick! of course I've not yet explored corpses and who can/can not eat them ...
trying to keep as few variables as possible ... to see what changes/mutations in bots evolves to work in a restricted environment that "I" have control of.
btw ... do you have that plant posted here? is it the floating veggie one I saw?
if not ... do you have it stashed or can you tell me how you modified it to do so?
tanks.
--- Quote ---This should give you the results you want. An alternative option is to have them use buoyancy instead to provide the acceleration.
--- End quote ---
yes ... I enabled bouyancy to help my bots get up there ...
and then tweaked gravity to get a nice balance.
I believe that was perhaps in 2.21 or something ... as the placement worked there.
trying it in the newer versions ... it doesn't keep them there.
not sure bouyancy is a feature in the 2.4 series ... perhaps it is renamed somewhere.
I'm still trying to just get it to run ... nowhere close to being able to experiment.
~griz~
Numsgil:
Bouyancy is in 2.4, but not so directly.
Boyancy in 2.4 is a function of the density of the liquid around a bot and how much if it he is displacing. Later on I was going to add a way to build "float sacs" that increase volume without increasing density all that much.
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