Code center > Bugs and fixes

2.44

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Numsgil:
Ghosting bots is from an error in the way the simulation approximates forces.

See, in the real world all forces are executed instantaneously.  In the bots' world, they are only calculated every cycle.

Which means for really high forces (like that seen in high drag environments) the bots end up oscillating back and forth in place.

This is a problem, but it's not just a simple fix.  I'm looking into a few ways to fudge this to stop infinite oscillations, but it may be a while till I get around to that.

Turns out error.sim was disabled.

So I'll be uploading a tweaked 2.4 later today.  It'll contain a few bug fixes, etc.

I'll take a look at your setttings.

Botsareus:
Look Num  it is not alright, most of real bactiria does not do this, Humans cats and dogs deffinatly do not do this eather:

When the birth tie appears in 2.44 it stratches so much that I can put 15 more robots in between the strached robots, the way it worked before was much better when I can only fit 2 robots in between.

I like the strachy tie but only in the case were the total force applyed is greater then 10 + 10 .up store. Its 10 .up store, its not some killer force , the tie should not do that.

Numsgil:
The tie stretchy thing only happens with smaller mass bots.  It too is a consequence of Euler Approximations of forces.

All these and more will be solved at some point in the future ;)

Botsareus:
ok, fine (I will be waiting, over all: 2.44 runs great) but what about my modified DB source code?

Numsgil:
Haven't had a chance to look at it yet.  I've spent most of last night and this morning trying to get C++ to read the settings files.  VB and C++ store things to disk a little differently.

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