Code center > Bugs and fixes

Bug in 2.4.1

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Numsgil:
Oh, you can slow the rate of descent of the bots by setting the "big blue field" to either a liquid or a solid and choosing appropriate values for friction or drag.

PurpleYouko:
The veggie population cap doesn't seem to work either. I have it capped at 25 and I currntly have 367 veggies  :D

PurpleYouko:
DP just crashed Translocate again. Same line as before. This time he was definitely not mutating.

Testlund:
Tried out PurpleYouko's Default setting. Just starting up a sim whould give the error message that the Cornatus orbis is not a valid robot file. If I DELETE it from the species list and add it myself from the formula folder it works, though the simulation is still crazy. At the bottom it said 9 bots and 10 veggies, when it in fact was 0 veggies. The 9 bots were swimming around like crazy, that's all.

Also, it might be importent to mension that one must spell the name of the robot text file EXACTLY the same as it is in the settings file.

PurpleYouko:
There seems to be a problem with the robot selection window.

I found that a number of times I would delete one bot then add another, only to find the supposedly deleted bot still in th esim when I restarted it. Other times when I add a bot it says it isn't a valid robot file.

It seems that what you need to do is "delete all" to get rid of unwanted bots then add new ones.

Once you have them, repeatedly select each one in turn to make sure that the right details come up. Go to another tab then return and check them again. If they are still there now then the sim will pretty much always run OK.

Sounds like you have no veggie species in your sim. Add Alga Minimalis again and do as I suggested above. It should run fine.

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