Code center > Bugs and fixes
Bug in 2.4.1
Griz:
--- Quote ---Ok. tried out Griz example above by using the starter set. The only difference is that the program doesn't crash and the alga seems to grow!
--- End quote ---
perhaps this is progress? ;)
anyway ...
that is what at least allowed me to get 2.37 and 2.43 to run ...
and now I can at least get 2.37 to save and load settings/sims ...
so think I'll stick with 2.36 for now.
besides, I like having a small amount of gravity ...
and developing bots that can overcome it to reach the 'carrots' help up high.
btw ... even the moon setting from gravity is way to high, imo ...
I would prefer having a slider so I could utilize more subtle differences ...
a vernier control if you will. same for other settings like friction.
how about this idea for a place to stash saved settings users
come up with ... interesting setups ... either here or at the wiki?
~griz~
PurpleYouko:
Here is a tested settings file that has zero gravity
Just copy this into your "settings" folder and it will overwrite your existing default.set file.
Note this file uses Carnatus Orbis so if you don't have that robot then you will need to download it first from the beastiary.
The path to the robot in this settings file is \\DarwinbotsII\Robots\formula1\Carnatus Orbis.txt
You will need to use this exact path or you will get an error.
It also uses Alga Minimalis from the root Robot directory.
Of course it is always possible to delete all species before running the sim then add your own. The rest of the settings will remain the same. Once you have it running just save the settings file again and it should run every time from then onward.
PurpleYouko:
--- Quote ---btw ... even the moon setting from gravity is way to high, imo ...
I would prefer having a slider so I could utilize more subtle differences ...
a vernier control if you will. same for other settings like friction.
--- End quote ---
There is one. It is found in the advanced control window under "Y Gravity"
The moon and Earth settings are just presets.
PurpleYouko:
Hehehe :D
Carnatus orbis gets really fat in V2.4.3
I didn't call him "fat circle" for nothing. :lol:
Numsgil:
Okay, after looking at the settings files, the only thing that should be behaving screwy is the species list window in the first tab. I'm fixing that now...
I've also fixed that power shot thing PY was talking about.
Translocation mutations are by far the trickiest.
There should be a control to turn mutations on/off, and it should be working.
I think you're right Griz, even default gravity is way too high. I'll probably go in and set the range you can use much lower and finer.
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