Author Topic: Bug in 2.4.1  (Read 18688 times)

Offline Numsgil

  • Administrator
  • Bot God
  • *****
  • Posts: 7742
    • View Profile
Bug in 2.4.1
« Reply #15 on: October 19, 2005, 06:11:29 PM »
Alright, I'll let you know later today what the problem seems to be.

Offline Numsgil

  • Administrator
  • Bot God
  • *****
  • Posts: 7742
    • View Profile
Bug in 2.4.1
« Reply #16 on: October 19, 2005, 06:57:59 PM »
Alright, I've posted a new version that fixes this problem.

You can also just use the "load settings" button in the lower left hand corner.  Load "lastexit.set"

Offline Botsareus

  • Society makes it all backwards - there is a good reason for that
  • Bot God
  • *****
  • Posts: 4483
    • View Profile
Bug in 2.4.1
« Reply #17 on: October 19, 2005, 07:28:57 PM »
Here is my code just incase you won't find all of it...

Offline Testlund

  • Bot God
  • *****
  • Posts: 1574
    • View Profile
Bug in 2.4.1
« Reply #18 on: October 19, 2005, 08:02:51 PM »
Quote
Alright, I've posted a new version that fixes this problem.

You can also just use the "load settings" button in the lower left hand corner.  Load "lastexit.set"
I downloaded and tried it out. Still have problems. The settings doesn't get changed when I change them. As soon as I go to another tab and goes back the values looks like before. Also it doesn't work to change the colors and skin of the bots. It changes back by itself as soon as I click on another bot in the specis list or on some other tab. If I just start a simulation without making any settings, just load the Animal_Minimalis 24 Remix and starts the simulation I get a few bots falling down the screen like raindrops, falls down the bottom and reappear at the top. If I add both the above mensioned bot and alge_Minimalis and try to make changes on the varoius tabs and start a sim the program crash, displaying the following: Run-time error '75': Path/File access error.
« Last Edit: October 19, 2005, 08:04:44 PM by Testlund »
The internet is corrupt and controlled by criminally minded people.

Offline Numsgil

  • Administrator
  • Bot God
  • *****
  • Posts: 7742
    • View Profile
Bug in 2.4.1
« Reply #19 on: October 19, 2005, 08:19:16 PM »
Stupid GUI  :pokey:

I'll look at it some more, and I'll post 2.4.3 in the morning/later tonight.

Offline Testlund

  • Bot God
  • *****
  • Posts: 1574
    • View Profile
Bug in 2.4.1
« Reply #20 on: October 19, 2005, 08:24:08 PM »
Ok, I'll check it out tomorrow. It's 2:23 am here. Going to bed. Will be back in about 12 hours.
The internet is corrupt and controlled by criminally minded people.

Offline Griz

  • Bot Overlord
  • ****
  • Posts: 608
    • View Profile
Bug in 2.4.1
« Reply #21 on: October 19, 2005, 08:24:24 PM »
did you load in a setting?
some of the setting files may call up a bot that you don't have ...
or be looking in a place where it can't find it ...
I have had that happen with 'prewritten' settings ...
where the path on the author's machine is different than mine ...
ie, I have installed in a different partition or that had a special
robot location folder.

just ran 2.42, loaded lastexit.set ...
alga_minimus and the new animal_minimalis2.4 and it worked.
they died out after a bit ..
and when I do a restart, or even start a new sim ...
the animals last about 3 cycles and that's it! ???

but on the first run ... it looked promising.

~griz~
不知
~griz~
[/color]
   "The selection of Random Numbers is too important to be left to Chance"
The Mooj  a friend to all humanity
[/color]

Offline Testlund

  • Bot God
  • *****
  • Posts: 1574
    • View Profile
Bug in 2.4.1
« Reply #22 on: October 19, 2005, 08:27:52 PM »
I've tried both old settings end starting without no setting, just adding the recommended bots for the versions. Doesn't matter.
The internet is corrupt and controlled by criminally minded people.

Offline Griz

  • Bot Overlord
  • ****
  • Posts: 608
    • View Profile
Bug in 2.4.1
« Reply #23 on: October 19, 2005, 08:33:21 PM »
well ... I'm going back to 2.36 ...
I can't evolve bots if the physics are gonna keep changing ..
and those versions sorta, kinda work most of the time ...
and the insert and gene activations things work too.
actuall, 2.21 was ok .. I played with that for awhile until
I figured out how to use the correct sysvars witht the others.

~girz~
不知
~griz~
[/color]
   "The selection of Random Numbers is too important to be left to Chance"
The Mooj  a friend to all humanity
[/color]

Offline Numsgil

  • Administrator
  • Bot God
  • *****
  • Posts: 7742
    • View Profile
Bug in 2.4.1
« Reply #24 on: October 19, 2005, 08:44:17 PM »
I've fixed the settings bug and put 2.4.3 on the FTP.

It all (should) work like a dream now.

Offline Griz

  • Bot Overlord
  • ****
  • Posts: 608
    • View Profile
Bug in 2.4.1
« Reply #25 on: October 19, 2005, 11:41:24 PM »
thanks for all the work Num ...
with these latest changes ...
I can at least get it running ...
just haven't checked out much except watching a basic sim.

~griz~
不知
~griz~
[/color]
   "The selection of Random Numbers is too important to be left to Chance"
The Mooj  a friend to all humanity
[/color]

Offline Numsgil

  • Administrator
  • Bot God
  • *****
  • Posts: 7742
    • View Profile
Bug in 2.4.1
« Reply #26 on: October 20, 2005, 09:16:39 AM »
The thing is most old bots need to be tweaked.  You see, smaller bots take alot[ less power to move around with.  So if you try driving a small baby bot like it's a panzer tank, I think you can see the sorts of trouble you're going to get into.

Dominator Invincibalis still runs well though, I'm not sure why.

Offline PurpleYouko

  • Bot God
  • *****
  • Posts: 2556
    • View Profile
Bug in 2.4.1
« Reply #27 on: October 20, 2005, 09:36:01 AM »
Simple. Dom Inv is just cooool  B)

I don't know what it is about him but something in the DNA just makes him super smooth under just about any conditions.
There are 10 kinds of people in the world
Those who understand binary.
and those who don't

:D PY :D

Offline Testlund

  • Bot God
  • *****
  • Posts: 1574
    • View Profile
Bug in 2.4.1
« Reply #28 on: October 20, 2005, 10:34:29 AM »
Grrr, Numsgil! RRRRRHHH!!!  :devil: I'm starting to wonder what the problem really is here. Does it work on your computer? Looks like I'm the only one reporting about the problem. The version 2.4.3 acts the same as the other 2.4 versions. The settings don't stay put!!! ..and I still get the 75 run-time error when trying to run a simulation. If it works on your computer then I think we're overlocking something here. You did mension something in another post about another program that DarwinBots is dependent of, a program that you said might behave differently on different machines. Could that be the culprit?
The internet is corrupt and controlled by criminally minded people.

Offline Numsgil

  • Administrator
  • Bot God
  • *****
  • Posts: 7742
    • View Profile
Bug in 2.4.1
« Reply #29 on: October 20, 2005, 10:45:17 AM »
2.4.3 works like it should on my computer.

In fact, some long standing GUI errors have been fixed in the process.

What sort of run time errors are you getting?  What sorts of settings does it want to pretend to be?

Have you tried loading a settings file and seeing what that does?

Check your max veg population tab.  The program looks at that and sees if it's 0.  If it is, it assumes upon loading the form that it needs to go load your old settings file.  But that should only happen when the form loads, which only happens when you start the sim or exit out of options form using the x in the upper right hand corner than load it back up.