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DNA Command Costs
Griz:
I found most of my problems when switching back and forth from
2.4 to 2.37 or 2.36 resulted by not using the correct sysvars2.21
they ARE different!
so for now I keep copies stashed for each version ...
have been using 2.37 mostly ...
but haven't done any long-term runs.
~griz~
Testlund:
--- Quote ---Same old problem we all get I'm afraid. That's the main reason that I still primarily use 2.36.7. I find it more stable than the other recent releases. It is identical to 2.37.4 in most ways.
2.4 is very much an Alpha test version that still needs a LOT of work to bring everything up to scratch.
--- End quote ---
Ok. I think I'll give the 2.36.7 version a try instead. Have been trying out the 2.4 Alpha version this afternoon. I'm going to post in the 'Bug report' section about the problems I've found in the 2.4 version.
PurpleYouko:
--- Quote ---Ok. I think I'll give the 2.36.7 version a try instead. Have been trying out the 2.4 Alpha version this afternoon. I'm going to post in the 'Bug report' section about the problems I've found in the 2.4 version.
--- End quote ---
Cool. We need all the bug reports we can get. Poor old Num is swamped enough already. :D
That's what you get for being ambitious enough to create a whole new game Num :)
Seriously though. We appreciate the time you are taking to find the bugs and it will help a lot.
2.36.7 is still not toatally bug free. There are things that will screw it up still. After a while you kind of learn what kills it and avoid those things. May not be the ideal answer but right now it's all we have. I guess the other choice would be to put all of the programming resources onto bug fixing and none to development. But when the vast majority of our resources consists of Num (an overworked Math major) and me (an overworked and underpaid research chemist/database programmer), it's not really surprizing.
Ah well, That's life I guess. :D
Testlund:
Are you sure you mean 2.36.7? The latest 2.36 release I could find on the ftp was 2.36.5. That one also says Stable. Tried that out and the program just keeps freezing, two times when I ran in fast mode. Then I ran in normal speed, went to shopping, came back and the program had slowed down to a crawl, then it stopped, showing 1 cycle/sec speed. Also there were lots of bots and veggies on screen, but the 'Total bots' amount said 4, I think.
I think also that it's a good idea if you just work with fixing the bugs for awhile. I think the program is advanced enough as it is. The nest generation from here whould be to make the cells be able to develop into complex critters like worms or shrimps. Then you could call yourselves Gods of Cyberlife. :lol:
PS: If someone has find what settings seems to make the program most stable I whould like to hear about it. In the mean time I will try and see for myself.
Numsgil:
Alot of it comes back to the Visual Basic virtual machine I think. It behaves differently on different computers, which drives me absolutely crazy.
Be sure you have the right settings files for your version. I've noticed that the program behaves really weird if the veggies get too much nrg every cycle.
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