General > Off Topic

Primodial Life

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Botsareus:
As smbot v1.2 for cannons will say: "I agree"

I don't know about you Num, but I am using the shape generators and cosnsepts from this program for my city structures and monsters in my space game.

Endy:
Cool, reminds me of DB's shapes.

I was thinking that it'd be neat if the shapes in DB could be set by the bots and could lead to different physical reactions. A triangle might be better for avoiding shots, etc. It would probably not be too difficult to have them identifable with something like refshape.

Numsgil:
I'd love to have more dynamic shapes.  Problem is that they effect all sorts of things, so if I wanted to be realistic I'd have to decide how to handle things like drag, collision detection, etc.

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