Author Topic: Hate Junk DNA?  (Read 2931 times)

Offline Numsgil

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Hate Junk DNA?
« on: October 10, 2005, 10:54:32 PM »
Well, I've implemented a wonderful new costs page.

There's a wonderful nrg/bp/cycle bit in the left column.  Assuming you want bots to lean up on the DNA code, set the cost here accordingly.

The higher the cost, the stronger the selective pressure to maintain DNA brevity.  Don't set it too high or you'll place a higher pressure on DNA brevity than on important things, like efficiently finding food.

A good value might bo something like .005 maybe.  I dunno, that would charge a bot with 200 DNA bp 1 nrg per turn.
« Last Edit: October 10, 2005, 10:55:11 PM by Numsgil »

Offline Botsareus

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Hate Junk DNA?
« Reply #1 on: October 11, 2005, 10:35:51 AM »
exselent  :rolleyes:

Offline ollj

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Hate Junk DNA?
« Reply #2 on: December 22, 2005, 07:24:32 PM »
while changing ".04" and "0.04" into "0,04" and accepting that correctly it changes "0,04" into "0" making it hard to retype all non-ingeger numbers again if you want to change it during the simulation.

Offline Numsgil

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Hate Junk DNA?
« Reply #3 on: December 22, 2005, 11:37:18 PM »
I'm not sure exactly what you mean.  Is this a GUI bug?