Author Topic: help....again  (Read 17687 times)

Offline MrMound

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help....again
« Reply #15 on: October 08, 2005, 05:45:37 PM »
one thing how would it send the message.  would a virus work? and is there a way to make the big bot know where the little bot is
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Offline Botsareus

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« Reply #16 on: October 08, 2005, 06:46:00 PM »
On the other hand, If we make energy mines, how will the energy mine send a message. We are getting off topic here.

Or now it's: a magical energy shot mine that does not attack the perosn who placed it? Yea, then it needs done some thinking. Because if we make the bot that checks if it is safe to attack. Somebody might evolve a way to mimic the signature.
« Last Edit: October 08, 2005, 06:50:07 PM by Botsareus »

Offline Numsgil

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« Reply #17 on: October 08, 2005, 06:52:34 PM »
The big bot could keep the small bot in it's eye5.  Then the little bot can communicate with the big bot using in/out.

Bots:  We're discussing your idea right now, of having another smaller bot as bait.  Damnit pay attention.  Shots do not collide with the bots that shoot them, I assume that would apply to mines as well.
« Last Edit: October 08, 2005, 06:53:51 PM by Numsgil »

Offline Botsareus

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« Reply #18 on: October 08, 2005, 07:10:02 PM »
My idea was actualy to have a small bot as a suiside mine. It theoraticaly should take out anything by itself that a mine can take out.

This bait stuff in interesting, but not my original idea...

Offline Numsgil

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« Reply #19 on: October 08, 2005, 07:11:33 PM »
Then that's a new idea, and you should preface it by saying so.

We can't just guess at these things, you know.

Offline MrMound

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« Reply #20 on: October 08, 2005, 07:21:38 PM »
whats in/out youve got to remembre my incompetence in db language
cooperation is working together to achive a common goal
mrmound

Offline Numsgil

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« Reply #21 on: October 08, 2005, 07:24:14 PM »
Ah, okay.

*.in1 and *.in2 read in values from *.out1 and *.out 2 from the bot in your eye5.  *.out1 and *.out2 can be written to like regular variables.

Code: [Select]
5 .out1 store
Would have 5 display in a bot's *.in1 whenever they look at you.

Offline Botsareus

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« Reply #22 on: October 08, 2005, 07:30:32 PM »
Yep, a new killer line from Num

Quote
Ah, okay.

Hey, give the guy credit , he still did not ban me and is the only one who has enough to actualy figure out the entire DB program and keep it in his head.
« Last Edit: October 08, 2005, 07:32:06 PM by Botsareus »

Offline Endy

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« Reply #23 on: October 08, 2005, 11:00:46 PM »
I had an idea of simply making soldier bots at one time, one bot would occasionally be selected to stop reproducing and run around simply attacking enemies. The soldier didn't really have any additional abilities it'd just gain massive amounts of strength and nrg. Was pretty cool, I had a version of The One defeat it's older ancestor.

Offline MrMound

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« Reply #24 on: October 09, 2005, 12:06:39 AM »
if I wanted to make gene five be deleted on my robots 100 cycle since he was born would the code look like this

Code: [Select]
cond
*.roboage != 100
start
5.delgene
stop
cooperation is working together to achive a common goal
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Offline Ulciscor

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« Reply #25 on: October 09, 2005, 12:22:56 AM »
Wouldn't that delete on any age except 100? I think you'd need

Code: [Select]
cond
*.robage 100 =
start
5 .delgene store
stop
:D Ulciscor :D

I used to be indecisive, but now I'm not so sure.

Offline MrMound

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« Reply #26 on: October 09, 2005, 06:51:30 PM »
whats the code for fix position?
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Offline Numsgil

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« Reply #27 on: October 09, 2005, 06:54:25 PM »
1 .fixpos store

causes you to fix position.  However:

*.fixed tells you if you are presently fixed or not (1 = fixed, 0 = not)

Offline MrMound

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« Reply #28 on: October 09, 2005, 07:02:05 PM »
how do you unfix your self
and why wont this gene work then
Code: [Select]
cond
*.numtie >= 1
start
1 .fixpose store
stop
« Last Edit: October 09, 2005, 08:46:12 PM by Light »
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Offline Welwordion

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« Reply #29 on: October 09, 2005, 07:37:24 PM »
hmm first does >= work? never tried, just use >
second
*.numtie > 0 is wrong it must be
*.numtie  0 >
third
1 .fixpose store
the 1 has to be a 0 and its fixpos not fixpose
0 .fixpos store
fourth
numties not numtie
so it must be

cond
*.numties  0 >
start
0 .fixpos store
stop
« Last Edit: October 09, 2005, 08:45:34 PM by Light »