Code center > Suggestions
Cost for turning
shvarz:
What about reducing costs of rotation for tie-connected bots? We can reason that since they have a leverage, then it is easier to start and stop rotation for them than for free-floaters. In fact, what about splitting the torque and turning a tie-connected bot into the opposite direction?
Numsgil:
Yeah, I'll probably add a costs bit into the program:
Cost for translational impulse
Cost for rotational impulse
I'd like to rework the cost panel entirely sometime in the future. Set it up so you can charge any amount for any thing the bot can do.
Numsgil:
--- Quote ---What about reducing costs of rotation for tie-connected bots? We can reason that since they have a leverage, then it is easier to start and stop rotation for them than for free-floaters. In fact, what about splitting the torque and turning a tie-connected bot into the opposite direction?
--- End quote ---
I'd have to figure out the physics. If you're applying force on the tie to start yourself spinning, you're also going to cause the tie to start rotating as well... as you stated...
Lots of fun physics with ties :D
Every thing you can do with a tie is really complicated physics.
Ulciscor:
You seem to enjoy it though!
Numsgil:
I love solving the problems. That is, having the solution in hand. The actual process makes me vomit in frustration.
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