Code center > Bugs and fixes

Bugs in NEW 2.4!

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Endy:

--- Quote ---Especially since I added that code where bots can fire a powerful shot and have it decimate another bot, then keep travelling...
--- End quote ---

That one is easy :)  Already seen that working out pretty well. I'm going to have to keep my bots further away from the food though, they keep accidentally shooting their opposite number.

Ulciscor:
"Emperor" has been been spelt wrong, in case anyone hasn't noticed.

PurpleYouko:
:P

OK I've changed it now.

Fussy sod  <_<

Light:
A few bugs

1. when robots are hit by a -1/-6 shot they are not always shooting back nrg shots

2. the squigly line inside the bots doesn't seem to change size with the bots

3. the gene activation panel is broken, so you cant tell what genes are activating

4. angle is broken the program doesn't seem to interpret it in the dna

Numsgil:

--- Quote ---A few bugs

1. when robots are hit by a -1/-6 shot they are not always shooting back nrg shots

2. the squigly line inside the bots doesn't seem to change size with the bots

3. the gene activation panel is broken, so you cant tell what genes are activating

4. angle is broken the program doesn't seem to interpret it in the dna
--- End quote ---
1.  Hmm...  I'll look into it.  Is the original -6/-1 shot disappearing?

2.  Yeah, this is a tricky one I haven't been able to unravel.

3.  Yeah, I was going to replace it with better bot debugging controls soon, so I was too lazy to fix it.

4.  like *.aim?  or the DNA command?

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