Code center > Bugs and fixes
Bugs in NEW 2.4!
Numsgil:
--- Quote ---Could someone please post the new sysvars flie up? It doesn't seem to be installing correctly for some reason...
Everything else is there, but the sysvars aren't making a showing.
--- End quote ---
No new sysvars. Just use your old sysvars file. I don't think there are anyway...
Numsgil:
--- Quote ---I wonder if we could use some sort of external database for Bot X,Y coordinates then send a simple query to it that returns only those bots within a certain range.
Could work real well for collisions and vision.
I know some database queries can be slow though so it might not really help much.
--- End quote ---
But you have to ask how the database is going to do that query search. At some point, you have to deal with the physical task of finding the neighbors within a certain range.
PurpleYouko:
Yes I know that. I guess it just depends which program is able to perform the query faster. To be quite honest I don't really know how fast a database can actually do it.
Numsgil:
Back to Greven's initial problem:
Turns out that Translocation mutations are broken. That was alot of the slowdown and problem with bots dying. Each time a bot reproed it's kid was having like 300 mutations. No wonder the bot was dying!
The only mutations I'm positive are working right are Point Mutations, Copy Error Mutations, Delta Mutations, and Insertions. Even then there might be some minor errors. But I think those are stable.
Endy:
--- Quote ---Turns out that Translocation mutations are broken. That was alot of the slowdown and problem with bots dying. Each time a bot reproed it's kid was having like 300 mutations. No wonder the bot was dying!
--- End quote ---
Yep, this was what I was seeing. Tons at once.
Had a major slowdown running Din and One in F1 mode. Not sure of where the problem lies...
On a positive note I saw that walls appeared to be working perfectly. I like how they don't appear to be oddball bots anymore, slowing down the program. I really like seeing different objects in the bots world, I think walls are a great start.
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