Author Topic: Call to Programmers  (Read 28816 times)

Offline Greven

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« Reply #30 on: October 08, 2005, 08:26:23 AM »
It should give (in your notation) => 9.15 (9F in real hexidecimal) - were each '.' is a seperator for the numbers.
10010011000001110111110100111011001101100100000110110111000011101011110010110000
011000011000001100010110010111101001110100110010111100101000001000001111001011101
001101001110011011010011100011110100111000011101100100000100110011010011100110110
010110000011100111101001110110111101011101100110000111101001101001110111111011101
01100100000111010011010001100001110111010000010001001000010100001

Offline Zelos

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« Reply #31 on: October 08, 2005, 10:04:34 AM »
I know y it dont, we have only 10 numbers, but ure asking it to use numbers that dont exist, this one made for those lower than 10. but I´ll upgrade it to handle more ones
« Last Edit: October 08, 2005, 10:07:04 AM by zelos »
When I have the eclipse cannon under my control there is nothing that can stop me from ruling the world. And I wont stop there. I will never stop conquering worlds through the universe. All the worlds in the universe will belong to me. All the species in on them will be my slaves. THE ENIRE UNIVERSE WILL BELONG TO ME AND EVERYTHING IN IT :evil: AND THERE IS NOTHING ANYONE OF you CAN DO TO STOP ME. HAHAHAHAHAHAHAHA

Offline Greven

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« Reply #32 on: October 08, 2005, 10:23:39 AM »
No not use numbers that doesnt exists, but to use decimal notation when writing the numbers in another base.

Explain how 105 == 159, explain how I should interprent 105?

9.15 means that 9*16^1 + 15*16^0 = 159 in decimal!
10010011000001110111110100111011001101100100000110110111000011101011110010110000
011000011000001100010110010111101001110100110010111100101000001000001111001011101
001101001110011011010011100011110100111000011101100100000100110011010011100110110
010110000011100111101001110110111101011101100110000111101001101001110111111011101
01100100000111010011010001100001110111010000010001001000010100001

Offline Zelos

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« Reply #33 on: October 08, 2005, 10:33:41 AM »
yes I know, well its fixed now so it can handle all number bases upto hexadecimal.
the explination is that it want to say 10 and 9
in the new math that would be A9, but it puts them toghater as one, so we see it as 109 but it should be 10 9 (A9)
« Last Edit: October 08, 2005, 10:42:45 AM by zelos »
When I have the eclipse cannon under my control there is nothing that can stop me from ruling the world. And I wont stop there. I will never stop conquering worlds through the universe. All the worlds in the universe will belong to me. All the species in on them will be my slaves. THE ENIRE UNIVERSE WILL BELONG TO ME AND EVERYTHING IN IT :evil: AND THERE IS NOTHING ANYONE OF you CAN DO TO STOP ME. HAHAHAHAHAHAHAHA

Offline Numsgil

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« Reply #34 on: October 08, 2005, 11:41:59 AM »
Well I'm impressed.  I assume then this isn't your first language?  Especially if you know how to convert bases, then you've probably taken a computer class or two.

Offline Zelos

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« Reply #35 on: October 08, 2005, 11:48:40 AM »
to be honest, this is the first langeage and the computer class I took only told me how to use WOrd/Excewl in ways I already knew. anything else then than have I learned today. But im very very very good in math, so base conversion have I known for quite sometime
« Last Edit: October 08, 2005, 11:49:35 AM by zelos »
When I have the eclipse cannon under my control there is nothing that can stop me from ruling the world. And I wont stop there. I will never stop conquering worlds through the universe. All the worlds in the universe will belong to me. All the species in on them will be my slaves. THE ENIRE UNIVERSE WILL BELONG TO ME AND EVERYTHING IN IT :evil: AND THERE IS NOTHING ANYONE OF you CAN DO TO STOP ME. HAHAHAHAHAHAHAHA

Offline Numsgil

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« Reply #36 on: October 08, 2005, 11:50:40 AM »
Well, as long as you can program, and get things accomplished in DB code, I'm grateful.

Offline Zelos

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« Reply #37 on: October 08, 2005, 12:47:08 PM »
as it is now I cant accomplish anything, but when I can VB more I´ll helpt some of course.
When I have the eclipse cannon under my control there is nothing that can stop me from ruling the world. And I wont stop there. I will never stop conquering worlds through the universe. All the worlds in the universe will belong to me. All the species in on them will be my slaves. THE ENIRE UNIVERSE WILL BELONG TO ME AND EVERYTHING IN IT :evil: AND THERE IS NOTHING ANYONE OF you CAN DO TO STOP ME. HAHAHAHAHAHAHAHA

Offline Numsgil

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« Reply #38 on: October 08, 2005, 01:51:55 PM »
sweet

Offline Zelos

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« Reply #39 on: October 08, 2005, 01:58:02 PM »
HEY, thats my line
When I have the eclipse cannon under my control there is nothing that can stop me from ruling the world. And I wont stop there. I will never stop conquering worlds through the universe. All the worlds in the universe will belong to me. All the species in on them will be my slaves. THE ENIRE UNIVERSE WILL BELONG TO ME AND EVERYTHING IN IT :evil: AND THERE IS NOTHING ANYONE OF you CAN DO TO STOP ME. HAHAHAHAHAHAHAHA

Offline Numsgil

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« Reply #40 on: October 08, 2005, 02:06:20 PM »
Haha! Sucker.

Offline Solidus117

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« Reply #41 on: October 04, 2007, 05:00:36 AM »
Hi. Long time reader, first time poster

I can help out with programming if you like. I know my asm/c/c++ and can read VB. I'm brushing up on my C sharp now

I can also do algorithm analysis in the meantime if you wish, while I get familiar with C#/.NET/XNA

Thanks.

Offline Numsgil

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« Reply #42 on: October 04, 2007, 06:30:56 AM »
The C++ code is sort of dead, so it's either going to be Visual Basic or C#, depending on if you want to work on the current code or the future code (Darwinbots 3).  Eric's maintaining the Visual Basic code, so he could probably help get you started there if you want.

With C# and Darwinbots 3, I'd really like to get someone other than me working on the GUI and graphics.  It's an important step so I can start working on the physics, but it's a lot of work.  I'll probably type up a post in the Darwinbots3 subforum explaining the different modules that need to exist.

Or if you're really ambitious you could help me work on the physics engine.  The physics and mathematics involved is pretty intense, though, compared with most other things.

Offline Solidus117

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« Reply #43 on: October 04, 2007, 07:26:48 AM »
Quote from: Numsgil
The C++ code is sort of dead, so it's either going to be Visual Basic or C#, depending on if you want to work on the current code or the future code (Darwinbots 3).  Eric's maintaining the Visual Basic code, so he could probably help get you started there if you want.

With C# and Darwinbots 3, I'd really like to get someone other than me working on the GUI and graphics.  It's an important step so I can start working on the physics, but it's a lot of work.  I'll probably type up a post in the Darwinbots3 subforum explaining the different modules that need to exist.

Or if you're really ambitious you could help me work on the physics engine.  The physics and mathematics involved is pretty intense, though, compared with most other things.

I'd rather help you out with the DB-3 work. I can also help you out with the physics if you wish, I'm almost finished my EE degree, so I'm pretty comfortable using vectors and transformations and all that jazz.

As for the GUI and graphics, I'm starting to dive into the Tao bindings and XNA. So I can eventually help with that.

Offline Numsgil

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« Reply #44 on: October 04, 2007, 07:05:49 PM »
Oh then you rock!  I was thinking of using Tao for the graphics (played around a little with it already), or maybe XNA if they've built a version that runs on non-express studio versions.

I'll write up a post in the Darwinbots3 subforum explaining how to get the code I have and set up dependancies, the architecture I'm persuing, etc.

Have you any experience with unit testing or software system architecture?