Bots and Simulations > Bot Tavern
multibot theories
Welwordion:
if you mean what printmem 2 gives out
2-->0 otherwise I do not know what you mean because I am a beginner ^-^
hmm what kind of veggies you use?
Welwordion:
What do yout think is better feeding strategy for the big ring multibot(fortress)?
Sharing or tiefeeding?
Sharing would be much easier to implemment than tiefeeding, but tiefeeding would be much safer.Any comments?
PurpleYouko:
--- Quote ---if you mean what printmem 2 gives out
--- End quote ---
Yes that is pretty much what I mean, although I wouldn't do it that way.
Just highlight the bot whose memloc(.dn) has been changed (or attepted to change) then open the console window.
type in "? .dn"
it will display the value currently held in memory location (memloc) 2
You don't need to type out printmem in full, or the numerical memory location.
PurpleYouko:
--- Quote ---What do yout think is better feeding strategy for the big ring multibot(fortress)?
Sharing or tiefeeding?
Sharing would be much easier to implemment than tiefeeding, but tiefeeding would be much safer.Any comments?
--- End quote ---
The ultimate approach IMO, would be to make a ring around one or more tied veggies. Then you can sharefeed from the veggies while simultaneously pumping all waste products into them.
Assuming you have all robots facing outward then external feeding would be best done by shots.
Also add a really good leach gene that will reverse the flow through ties that are attached by predators. This wil be tricky as you will have to determine the tie phase of the attacker before you can leach it.
Welwordion:
Well the ring is what I wanted to do anyway. I only ask myself what happens when,
like in a multibot several sharefeeding bots with a 90% 10% ratio are linked would they not try to suck they energy from each other?
So you think tiefeeding is out of question?
Also shooting was exactly my choice for outwards feeding, as it has the greatest range and such the best defensive potential.
Shit making a ring is not that easy somehow the angle direction always gets alternated :/.And somehow I still not understand how this works in Hexagonis.
...ah I see you did not use fixang but aimsx
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