Code center > Darwinbots Program Source Code
2.4 sooo close
Numsgil:
I finally got some time and sat down at my computer, loaded up on emphetamines, and started programming. Here's basically what's left before I can release 2.4:
1. Point mutations are done, but all other mutations aren't. Point mutations were by far the hardest though.
2. I need to go back through and double check some functions that might not work right anymore, like delgene and mkvirus.
3. I have an equation for tie drag, I just need to plug it in and see if it works. I feel pretty confident it will.
I think that's it. The point mutations are pretty neat. I set it really high, and found like 2 dozen bugs that were possible in the DNA language. Speaking of which, it seems to be incredibly common for mutations to end up producing 2000000000 (the max) on the stack. I'm not sure what that will mean for evolution. Theoretically, they'll just learn to not produce such large values all the time.
Once 2.4 is finished, I'll see if I can write a bot that showcases all the new features possible. I have a feeling you'll all be very impressed. There are some other changes I'd like to make, but I'll save them for 2.41.
Endy:
What sort of bugs, just out of curiosity?
Numsgil:
Things like pow and finddist were overflowing. I don't think older bots could even evolve them, so it wasn't so much of a problem.
I just finished Delta Mutations (the mutation of mutation rates). Just have to get to the other 5 now.
Endy:
Weird :wacko:
Botsareus:
About time all the possible different dna can be evolved by our little robots.
Make sure its all of it, even including the custom labels.
BTW
Good Work Dude. I dont like it, because I have to blame myself as well but it looks like you are the only one making serios progress in the the coding of DB.
Navigation
[0] Message Index
[#] Next page
Go to full version