Bots and Simulations > DNA - General

my tryouts. Help plz

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PurpleYouko:

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--- Quote --- This tie angles are confusing.
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My thoughts exactly.  I'll probably go through some day and "simplify" them.   :devil:
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I kind of like them the way they are.

And as bots said. simplify without losing functionality.

I was also wondering if the tie angle system still works with the new stuff that I added a few versions back.

tieang1, tiang2, tielen1, tielen2 etc.

Remember?

The ones that directly refer to the bots internal tie array. Highly useful for fine structure control.

Just remember that tie angle start at zero (straight ahead) and increase in radians (with a multiple) to make 628 (straight behind) and 1256 (almost a full circle straight ahead again). You can also use negatives. It is pretty easy when you get the hang of it.

Numsgil:
To be honest, at the moment most of the older tie controls are, well, not controlling in 2.4.  I need to go back through sometime and get them working (and probably get the functions readable).

PurpleYouko:
And you want to get this thing released by the first?

Good luck with that.

Numsgil:
No, I was going to release a version that didn't have good tie controls for the 1st, then reconfigure tie controls at some point and release the reconfigured stuff.

To be honest, alot of the tie physics involve some tough stuff, and it may end up being a project in and of itself.

Welwordion:
jeez my I will get an extreme headache

cond
*100 0 =
*.nrg 5000 >
start
*66 .aimsx store
*66 50 add 66 store
stop

'gen6
cond
*.eye9 30 >
*.eye8 20 <
start
100 inc
stop

Sometimes 100 gets incresed, sometimes not, I really do not understand it
you also can use eye 7 instead of 8 but its still confusing
note originally the full condition includes *.eye5 10 <

it function is to rotate till it finds a space adjacent to an veggie but still free.

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