Bots and Simulations > DNA - General
my tryouts. Help plz
Numsgil:
To be honest I don't even know why you'd use blocked veggies. They tend to make things somewhat boring.
PurpleYouko:
Keeps coming up as a default setting.
Welwordion:
ok my current status in my test phase. gen8 does not work for some reason
when I make printmem 44 after the energy is over 20000 it still gives out
44-->0
(gen 9 is only a testgene its still not worked out for forming a ring)
'gen1
cond
*.numties 0 =
*.multi 0 =
*.eye4 *.eye5 > or
*.eye3 *.eye5 > or
*.eye2 *.eye5 > or
*.eye1 *.eye5 >
start
*.eye1 3 mult *.eye2 4 mult add *.eye3 5 mult add *.eye4 6 mult add 10 div
.aimsx store
stop
'gen2
cond
*.numties 0 =
*.multi 0 =
*.eye6 *.eye5 > or
*.eye7 *.eye5 > or
*.eye8 *.eye5 > or
*.eye9 *.eye5 >
start
*.eye9 3 mult *.eye8 4 mult add *.eye7 5 mult add *.eye6 6 mult add 10 div
.aimdx store
stop
'gen3
cond
*.vel 30 <
*.multi 0 =
*.numties 0 =
start
30 *.vel sub 2 div .up store
stop
'gen4
cond
*.eye5 50 >
*.refeye 0 =
*.numties 0 =
*.multi 0 =
start
20 .tie store
stop
'gen5
cond
*.multi 1 =
*.numties 1 =
start
2 .tieloc store
1 .tieval store
20 .tienum store
stop
'gen6
cond
*.readtie 0 =
start
20 .readtie store
stop
'gen7
cond
*.numties 0 >
*.trefnrg 3000 >
start
-1 .tieloc store
-1000 .tieval store
20 .tienum store
stop
'gen8
cond
*.refnrg 20000 >
*.multi 1 =
*.numties 1 =
start
44 inc
314 .fixang store
stop
'gen9
cond
*44 0 >
*.multi 1 =
*.numties 1 =
*.nrg 2000 >
start
70 .repro store
10 .tie store
15 .aimdx store
stop
end
Botsareus:
note:
about:blocked
Its the artifisial way to make rooted trees right now. Hopefully with the e-grid this kind of options will be replaced with stuff like real soil...
(duh, seems off topic)
Ulciscor:
So what is Gene 8 supposed to do? If the bot is a multibot with one tie, and the bot closest in eye5 has an energy value greater than 20,000 then it will increment memloc 44 by 1 and set the tie angle to 314?
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