Author Topic: my tryouts. Help plz  (Read 19267 times)

Offline Numsgil

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my tryouts. Help plz
« Reply #15 on: September 20, 2005, 11:13:39 AM »
To be honest I don't even know why you'd use blocked veggies.  They tend to make things somewhat boring.

Offline PurpleYouko

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« Reply #16 on: September 20, 2005, 12:19:49 PM »
Keeps coming up as a default setting.
There are 10 kinds of people in the world
Those who understand binary.
and those who don't

:D PY :D

Offline Welwordion

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« Reply #17 on: September 20, 2005, 02:26:12 PM »
ok my current status in my test phase. gen8 does not work for some reason
when I make printmem 44 after the energy is over 20000 it still gives out
44-->0
(gen 9 is only a testgene its still not worked out for forming a ring)
'gen1
cond
*.numties 0 =
*.multi 0 =
*.eye4 *.eye5 > or
*.eye3 *.eye5 > or
*.eye2 *.eye5 > or
*.eye1 *.eye5 >
start
*.eye1 3 mult *.eye2 4 mult add *.eye3 5 mult add *.eye4 6 mult add 10 div
.aimsx store
stop

'gen2
cond
*.numties 0 =
*.multi 0 =
*.eye6 *.eye5 > or
*.eye7 *.eye5 > or
*.eye8 *.eye5 > or
*.eye9 *.eye5 >
start
*.eye9 3 mult *.eye8 4 mult add *.eye7 5 mult add *.eye6 6 mult add 10 div
.aimdx store
stop

'gen3
cond
*.vel 30 <
*.multi 0 =
*.numties 0 =
start
30 *.vel sub 2 div .up store
stop

'gen4
cond
*.eye5 50 >
*.refeye 0 =
*.numties 0 =
*.multi 0 =
start
20 .tie store
stop

'gen5
cond
*.multi 1 =
*.numties 1 =
start
2 .tieloc store
1 .tieval store
20 .tienum store
stop

'gen6
cond
*.readtie 0 =
start
20 .readtie store
stop

'gen7
cond
*.numties 0 >
*.trefnrg 3000 >
start
-1 .tieloc store
-1000 .tieval store
20 .tienum store
stop

'gen8
cond
*.refnrg 20000 >
*.multi 1 =
*.numties 1 =
start
44 inc
314 .fixang store
stop

'gen9
cond
*44 0 >
*.multi 1 =
*.numties 1 =
*.nrg 2000 >
start
70 .repro store
10 .tie store
15 .aimdx store
stop

end

Offline Botsareus

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« Reply #18 on: September 20, 2005, 09:45:48 PM »
note:

about:blocked

Its the artifisial way to make rooted trees right now. Hopefully with the e-grid this kind of options will be replaced with stuff like real soil...

(duh, seems off topic)
« Last Edit: September 20, 2005, 09:46:42 PM by Botsareus »

Offline Ulciscor

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« Reply #19 on: September 20, 2005, 11:40:09 PM »
So what is Gene 8 supposed to do? If the bot is a multibot with one tie, and the bot closest in eye5 has an energy value greater than 20,000 then it will increment memloc 44 by 1 and set the tie angle to 314?
:D Ulciscor :D

I used to be indecisive, but now I'm not so sure.

Offline Welwordion

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« Reply #20 on: September 21, 2005, 04:22:04 AM »
^^ oops there should be written *.nrg instead I wrote *.refnrg thats answers me
why it did not work :/

Offline PurpleYouko

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« Reply #21 on: September 21, 2005, 09:37:24 AM »
Quote
So what is Gene 8 supposed to do? If the bot is a multibot with one tie, and the bot closest in eye5 has an energy value greater than 20,000 then it will increment memloc 44 by 1 and set the tie angle to 314?
All you guys are beating me to the punch these days.  :(

There was a time when it was up to me to sort out pretty much every issue like this.

So sad.  :(  Almost like when the kids grow up and don't need daddy anymore. :sad2:

Then again. Now I have other DB users who are worthy of a challenge. No more kid gloves.  :firedevil:

When I actually get the time to design a good bot again, Watch out DB land.
There are 10 kinds of people in the world
Those who understand binary.
and those who don't

:D PY :D

Offline Numsgil

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« Reply #22 on: September 21, 2005, 01:00:07 PM »
*Numsgil notes that PY can bring it, but Numsgil will be the one to serve it.*  :evil:

Offline PurpleYouko

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« Reply #23 on: September 21, 2005, 02:00:13 PM »
We'll see.

Only time will tell. Just don't forget that you are talking to the first guy who figured out that tie feeders were even possible back in V2.11.

Devincio Venator KICKED ASS. One hit kills every time. The top bot back then was I Flamma. Go figure.

I also piloted the deletion of birth ties with Hunter 2.3, Active slime reduction in enemy bots (Devincio Dominator). The list goes on.

I am damn good at finding ways to optimize stuff. hehehe

I am just letting you get the next version well and truly going then I will jump in and start exploiting it.

You can bet that I will "Bring it"  :evil:

But can you handle it?
There are 10 kinds of people in the world
Those who understand binary.
and those who don't

:D PY :D

Offline Numsgil

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« Reply #24 on: September 21, 2005, 03:55:23 PM »
*Numsgil notes that he will deliver a big heeping bowl of woop ass to PY once 2.4 is ready.*

Offline PurpleYouko

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« Reply #25 on: September 21, 2005, 04:31:36 PM »
Only till PY gets the hang of the new system  :P
There are 10 kinds of people in the world
Those who understand binary.
and those who don't

:D PY :D

Offline Botsareus

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« Reply #26 on: September 21, 2005, 05:20:16 PM »
Then Bots sayes: ... Am I right though , we are going to get rid of blocked vegs all together and replace it with some kind of stuff from the e-grid??

Offline Welwordion

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« Reply #27 on: September 21, 2005, 05:20:24 PM »
^-^ For now I would like to get the hang of this version.
(tried to prevent the killing of algae once the children formed the tie to his parent,
probably trefnrg looks at the  children while energy is sucked from the algae.
But somehow could not create the right gene to fix that)

I really wish someday to be the creator of one of this revolutionary steps PY  talks about   :D dream dream

Offline Botsareus

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« Reply #28 on: September 21, 2005, 05:53:42 PM »
Quote
tried to prevent the killing of algae once the children formed the tie to his parent,
probably trefnrg looks at the children while energy is sucked from the algae.

Use memory locations.

Make the memory change once the tie is formed. Put a condition in your feeding gene that sayes for it not to activate when the memory location is changed.

P.S.

I am not sure what exsactly you want to do , did I get it right?
« Last Edit: September 21, 2005, 05:54:07 PM by Botsareus »

Offline Numsgil

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« Reply #29 on: September 21, 2005, 06:39:18 PM »
I have no doubt there are plenty of revolutionary ideas left to explore in DB.  We just keep adding elements, and finding new ways to interact those elements is as constant adventure.

Most of my "discoveries" happen to be something along the lines of:

1.  Wouldn't it be cool if the program did X?
2.  Program X.
3.  Is indeed cool.  Rise to top of respective ladders.
4.  Other people think its too cool, and build bots to stop it.