Bots and Simulations > Bot Tavern

is it possible

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Endy:
Basically for developed MB's the bot reproduces like normal but if it has 0 ties it will tie to it's parent. When it reaches it's max desired size and has enough nrg, it either splits and repeats above step or simply reproduces and doesn't permanently tie to the child.

An evolved version I've seen lately for some reason is the development of fractal trees of bots.(The One is notorious for this) The child ties to their parent at birth. If a parent dies the MB splits to produce new sets of "trees". They also will repro a temporary Single bot if the parent reaches the max number of ties.

Another evolved method is to form a blob of tied bots, that bennefits from the aimdx/aimsx to spin the entire structure.

Numsgil:
In 2.4, tie forces are now like springs.  Damped springs anyway.  You should really play around with it some time to get a feel...

I've always felt fixpos was a little artificial.  I wish there was a better way that gave the same result.

PurpleYouko:

--- Quote ---ok soo how do you make a MB ? what do you do to make a new body part form?
--- End quote ---

Check out a few of the MBs in the beastiary or on the DB database site (see links)

Also check out my tutorial on the FTP download site. It shows a step by step approach to making a simple MB. More complex ones (mine anyway) include Devincio hexagonis, Inchworm and several others.

Hexagonis is still the biggest organized MB to my knowledge. 6 Bots in a carefully made circular formation.

Botsareus:
[span style=\'font-size:8pt;line-height:100%\']spooky please, please stop posting "stuped" bots in the bestary. Is it just me? Am I hyper or what?[/span]

Endy:
Umm...high mass has a similar effect to .fixpos; the only difference being the bot can still be shoved around somewhat.

I've seen bigger MBs than hex but the word organized is [you]extremely[/you][/b] debatable. :) :D

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