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Shadowgod2:
well probably same bug as above but it might be easier to find the bugs... idk i'm not a programmer but if you set the seg number to 5 the rendering crashes at 13. seems to only be 13 but you'll have to play with it
macro seg 5
seg 2 div { dup seg 2 div add swap seg add swap store } loop
seg is the number of segments btw... now to figure out how to mirror to the other side
also how do you read the memory of a location like this:
120 { dup (get memory of said location, modify it) swap store } loop
Numsgil:
--- Quote from: Shadowgod2 on April 05, 2017, 09:36:01 PM ---also how do you read the memory of a location like this:
120 { dup (get memory of said location, modify it) swap store } loop
--- End quote ---
You can use the ref command like so:
--- Code: ---120 { dup ref 5 add swap store } loop
--- End code ---
(I'm pretty sure that bot memory is saved between frames, but I saw an issue recently that made me question that assumption. It was something I tested once a long time ago but haven't tested recently. If it seems like memory is cleared every frame, let me know).
Shadowgod2:
Yea seems to be a bug when you start everything to 0 and try to just add 1 to it, it adds the 1 but seems to stop after that which is why i was confused. Thanks
Numsgil:
Bleh, sorry, I guess I need some better testing around the high level stuff. I'm going on vacation soon, which means I'll either get a lot of programming done or none at all, so I'm not sure what sort of timeline for a fix would look like,
Shadowgod2:
Alright no problem. I'll still play with the bot dna see what i get. I feel like im getting pretty close to getting what i need to know for a basic swimmer or something allong those lines.. crude but workable.
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