Bots and Simulations > Evolution and Internet Sharing Sims
duel sim eco
Shadowgod2:
really you cant get a stable eco? i have this one running just fine... also update.. i've modified the sets for a river type sim mostly because evo had slowed a bit.. now explosions in diversity of plants but in one they've become semi cancerous trying to get the animal now to evolve more too to help keep them under control, tweaking the sets slightly.
so to enable a river type sim i put in a little gravity and fluid density to it. then i put in 10 random shapes with drift on although i think its a bit too fast even on the slowest settings..(i personally like extremely slow to let evolution take place a bit first..) unfortunately animal is a bit too slow on mutating now and almost stopped evolving. however i do have 2 stable animals in the same eco although they aren't very different atm.
nice btw bots, is that the one you've been evolving here lately? also i you want some tips on getting a stable eco i might be able to help on that.
Botsareus:
--- Quote ---no explosions in diversity of plants but in one they've become semi cancerous
--- End quote ---
Nice. I was playing with different setting combinations early on trying to get them to evolve but did not want to make a career out of it (if you know what I mean.) So I opted to do a hack instead (which resulted in project greenlight) that forces them to start attacking under most settings.
I sincerely hope that when I upgrade everything to project greenlight chloroplast system your ecosystem stuff will still work correctly.
Also, if you think your methods are rock solid enough I suggest you attempt to publish it like I plan to do with my evolution algorithms.
Shadowgod2:
well its not really rock solid but definitely helps. i've actually found that animal_min.. and alga_min.. aren't very compatible with each other which is why i made a alga that was.. you can get a sim with them though but it has to be huge weighed more towards the alga and the sim would run very slow...
also i just looked at the description of the mutations sim in red and its not far off from what i do.. definitely needs an update since the chloroplasts... i'll start one up..
i also let the sims interact a little and i think i need to start over because even though mutations seem to go well before it almost seemed to have stopped for algas in one sim and animals in the other before i interacted them... but was still interesting to watch happen.
spike43884:
--- Quote from: Shadowgod2 on March 31, 2017, 12:02:19 AM ---well its not really rock solid but definitely helps. i've actually found that animal_min.. and alga_min.. aren't very compatible with each other which is why i made a alga that was.. you can get a sim with them though but it has to be huge weighed more towards the alga and the sim would run very slow...
also i just looked at the description of the mutations sim in red and its not far off from what i do.. definitely needs an update since the chloroplasts... i'll start one up..
i also let the sims interact a little and i think i need to start over because even though mutations seem to go well before it almost seemed to have stopped for algas in one sim and animals in the other before i interacted them... but was still interesting to watch happen.
--- End quote ---
I found that alga can be a bit weak at times too...
I've been trying to force an alga to reproduce a couple of times quite quickly if no other alga's surround it (similar to a spore of fungus or plant seed growing) and then stay stably growing in a cluster.
Shadowgod2:
you mean like my alga? lol
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