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DNA editing
Endy:
I've figured out how to upload the html dna editor; I could rig up a basic bot, in the text area for new users to play around with if you'd like.
Still I've gotta agree that it's best to do a combination of Num's suggestions; play around with a more advanced bot, while at the same time practice modifying basic dna(my first mod was puny Alga_minimalis :) )
Endy:
Shrunk db dna editor down in size to postable level, see the post in offtopic for more.
I've found an interesting word randomizer j-script code, I'll see about adding it. I seriously doubt much useful dna would come from it, but it could be interesting for making junk dna.
Botsareus:
E, why do you need a word randomizer? custom labels ? :help:
Endy:
I was talking about randomly moving the position of "words" in terms of coded dna. I was thinking it could randomly create new or modify existing genes for use as "junk" dna and/or peusedo junk dna. I'm not really sure of the effectivness of the whole thing, but think it would be interesting for people to let the program create part of the dna and then add the more functional parts to it.
It's probably goiing to have to be relativly simplistic in error checking compared to the program's own impressive capabilities, but should work well enough as long as a person is observing it. I'm also pretty sure we don't have anywhere near as much to worry about as we used to, with all of Nums improvements in terms of allowable "errors" in the dna.
Numsgil:
That's right. You'd have to work pretty hard to find a piece of DNA that would seriously screw up the program. Most errors won't hurt genes downstream.
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