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ROSE is dead!

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Botsareus:
Well if its not some ram starving 3D game , the game development itself takes about 3 days. The networking is the the killer part , so mutch bugs can happen with computers communicating at different speeds, different connections etc. then comes the pain of setting up a server. So that takes about 3 weeks. I dont know any networking so I am not sure how badly I am off, I know it shure takes more then 3 days.

I want to make a massive mutiplayer 3D space-to-planet/object online game, well I know that with my little convlage I have its going to take me atleast 5 years or so. (Num, this one ties in with that space exploration game you gave me ideas on)


As you guys are interested in making an RPG , (I hate everything to do with trading, so...)
If you guys run into any vb related nonsence , I might be able to help (I know Num will cover all the equations well without me , but just incase somthing crazy comes up let me know)

 ;)

... then again Networking is a PAIN....

Botsareus:
As far as soe , they did this really evil antihack to my custom mouse controls , so I am not so happy to use sonys products anymore, and the cosmic rift comunity kiked me out of the boards for no spesific reason exsept that I was suggesting radical ideas (you know me), but this ideas in my mind anyway seemed like they can work well. Unlike the DB forum right here , no one there had enough skill to explain to me why my ideas were bad, one and only little theoratical mathematisian tryed to explain somthing, but he missed my point of the original post. As far as the rest of them they cursed me out until I could not stand it anymore, and soe did not reply or do anything about it. So I was like "Good luck with that soe, thanks for the free turnamint stuff" , "hope you dont make a law suite on me for using custom mause controls in the Turnamint" (somthing like you have to pay us back with interest for the free stuff, would be really evil and funny.)
 :P

(did not have time to breack it down into paragraphs sry)

PurpleYouko:

--- Quote ---Well if its not some ram starving 3D game , the game development itself takes about 3 days. The networking is the the killer part , so mutch bugs can happen with computers communicating at different speeds, different connections etc. then comes the pain of setting up a server. So that takes about 3 weeks. I dont know any networking so I am not sure how badly I am off, I know it shure takes more then 3 days.
--- End quote ---

Thinks I was being serious!! <_<

It is going to take a whole lot more than a weekend. Most likely a whole lot more than 3 months too.

The networking component should not be too hard.The tricky bit is in synchronising the signals so that the graphics are seemless.
I am actually considering running the whole system from a SQL server and having the player's PCs handle all the graphic from queries sent to the server over the internet at a rate of a couple per second. It is going to take a pretty hefty server to cope with that kind of traffic. The individual PCs can calculate how to move sprites from where they are now to where they will be according to the X,Y coordinates from the server.

Botsareus:
calculations done on user side btw = hacker heavin...

The only thing in my mind ever to lend on user side is the grahix (if I figure out a good use for the cpu I will add it as well, for now I dont see any) Thats how soe got me , they were changing my controls on server side. I had no "special downloads" or anything...

or you can send the controls and the coords, that way if someone wants to check if you are hacking they can if your controls list does not match your coords list.


if you think networking alone was killer , try network security... In reality I still have no clue how even a basic 2D moution calculation is supposed to look like. Maybe we can make trafic so heavily incripted no one will have a clue how to properly edit it.

Then there are copyright security issues , .......................zzzzzZzzzzzZzzzzzZzzzz

Then there is the other side of the coin , making everything Pairtopair , save up on server speed big time. In a 3D game with tons of missles and god knows what else flying arround that will be a perfict solution.

Numsgil:

--- Quote ---
--- Quote ---It should only take, like what, 3 months right?
--- End quote ---

Nah. Thought I would chuck one together over the weekend. How hard can it be?
--- End quote ---
I think you're underestimating the time involved.  Better devote Monday too :P

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