Author Topic: Swimy(F1)(Darwinbots)4-11-2016  (Read 15581 times)

Offline Botsareus

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Swimy(F1)(Darwinbots)4-11-2016
« on: April 19, 2016, 04:20:02 PM »
I am about to make some changes and run this experiment again. My 3 month version is currently stuck. That is why I am making major changes and trying stuff. Funny how more coherent mutations and more intuitive evolution logic seems to produce results more slowly. The one posted here simply maxed out the oscillation reduction before I had enough of it. Just look at the log:

Code: [Select]
Evolving robot never changed, increasing difficulty. 04-10-2016 14:37:05
Evolving robot lost, decreasing difficulty. 04-10-2016 14:54:43
Evolving robot changed, testing robot. 04-10-2016 15:07:29
Evolving robot lost the test, increasing difficulty. 04-10-2016 16:07:53
Evolving robot changed, testing robot. 04-10-2016 16:41:26
Evolving robot won all tests, setting up stage 1 04-10-2016 17:53:41
Evolving robot lost, decreasing difficulty. 04-10-2016 18:56:14
Evolving robot lost, decreasing difficulty. 04-10-2016 19:36:22
Evolving robot lost, decreasing difficulty. 04-10-2016 19:41:24
Evolving robot changed, testing robot. 04-10-2016 20:14:40
Robot is currently under test against stage 0 04-10-2016 21:23:16
Evolving robot won all tests, setting up stage 2 04-10-2016 21:45:28
Evolving robot lost, decreasing difficulty. 04-10-2016 21:52:16
Evolving robot lost, decreasing difficulty. 04-10-2016 22:18:23
Evolving robot lost, decreasing difficulty. 04-10-2016 22:42:51
Evolving robot lost, decreasing difficulty. 04-10-2016 23:10:54
Evolving robot lost, decreasing difficulty. 04-11-2016 00:29:24
Evolving robot lost, decreasing difficulty. 04-11-2016 01:06:29
Evolving robot lost, decreasing difficulty. 04-11-2016 01:47:54
Evolving robot lost, decreasing difficulty. 04-11-2016 02:25:45
Evolving robot lost, decreasing difficulty. 04-11-2016 03:32:09
Evolving robot lost, decreasing difficulty. 04-11-2016 04:43:37
Evolving robot lost, decreasing difficulty. 04-11-2016 05:35:07
Evolving robot changed, testing robot. 04-11-2016 05:52:17
Robot is currently under test against stage 1 04-11-2016 06:14:52
Evolving robot won all tests, setting up stage 3 04-11-2016 06:44:41
Evolving robot lost, decreasing difficulty. 04-11-2016 07:17:20
Evolving robot lost, decreasing difficulty. 04-11-2016 07:19:00
Evolving robot lost, decreasing difficulty. 04-11-2016 08:19:30
Evolving robot lost, decreasing difficulty. 04-11-2016 09:31:35
Evolving robot lost, decreasing difficulty. 04-11-2016 10:07:18
Evolving robot lost, decreasing difficulty. 04-11-2016 11:21:51
Evolving robot lost, decreasing difficulty. 04-11-2016 12:59:12
Evolving robot lost, decreasing difficulty. 04-11-2016 13:55:50
Evolving robot lost, decreasing difficulty. 04-11-2016 15:33:49
Evolving robot lost, decreasing difficulty. 04-18-2016 14:20:52
Evolving robot lost, decreasing difficulty. 04-18-2016 15:49:37
Evolving robot lost, decreasing difficulty. 04-18-2016 17:18:21
Evolving robot lost, decreasing difficulty. 04-18-2016 19:06:41
Evolving robot changed, testing robot. 04-18-2016 21:08:34
Evolving robot lost the test, increasing difficulty. 04-18-2016 21:09:32
Evolving robot changed, testing robot. 04-18-2016 21:22:20
Evolving robot lost the test, increasing difficulty. 04-18-2016 21:24:11
Evolving robot lost, decreasing difficulty. 04-18-2016 21:58:17
Evolving robot lost, decreasing difficulty. 04-18-2016 23:20:27
Evolving robot lost, decreasing difficulty. 04-19-2016 00:53:18
Evolving robot lost, decreasing difficulty. 04-19-2016 01:31:47
Evolving robot lost, decreasing difficulty. 04-19-2016 02:12:36
Evolving robot lost, decreasing difficulty. 04-19-2016 03:00:16
Evolving robot lost, decreasing difficulty. 04-19-2016 03:49:40
Evolving robot lost, decreasing difficulty. 04-19-2016 04:35:52
Evolving robot lost, decreasing difficulty. 04-19-2016 06:19:57
Evolving robot lost, decreasing difficulty. 04-19-2016 08:11:34
Evolving robot lost, decreasing difficulty. 04-19-2016 09:14:19
Evolving robot lost, decreasing difficulty. 04-19-2016 14:02:59
Evolving robot lost, decreasing difficulty. 04-19-2016 14:49:54
Evolving robot lost, decreasing difficulty. 04-19-2016 14:50:18

Code: [Select]
'Evolved from zerobot in about a week to test my new mutation algorithms
'Works best if you cap body at 2.5K in global setting cheating prevention and
'Enable delta2 mutations in global settings, then disable mutations species tab. (Alternatively you can select disable all mutations via the mutations tab.)

'#generation: 41
'#mutations: 2235
 *.fixang <
 *430 *.eye1width *.trefvelyourdx not
 1 -16 *.aimleft ^ *.refbody .reftie store
 store
 *.shoot *.eye3 add floorstore
 <
 *.focuseye and
 and
 xor
 angle -5 *.dn pyth *.dx *.tin2 0 *.setboy * -5 stop

 cond
 *.in7 -3 *.tmemval 11 angle dec
 store
 *.tin4 *.tin7 *.mydx dupbool
 logx *.ypos *.paralyzed *.tielen1 ~ *.memloc -12 add 1 and
 start
 clearbool
 substore
 *.vel .shoot dec
 *.ypos store
 *.refage ^ *.genes .in3 store
 *.in8 *.shup *.dx *.vel *31 add *.tie *.trefvelmysx *.memval
''''''''''''''''''''''''  Gene:  1 Ends at position  78  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  2 Begins at position  79  '''''''''''''''''''''''
 cond
 store
 >
 *.timer <
 *.refup *391 *.refveldn dist *33 addstore
 *.myeye *.tout4 *.myvenom *.tin5 .aimleft store
 store
 837 *.venom rnd *.fixlen .aimleft store
 *.refsx 2 3 *.repro 5 *.eye8 *.eye1 *.focuseye -- -9 store
 *0 *.vtimer clearbool
 !~=
 *.tielen2 pow 24 !=
 swapbool
 *.trefage *.refvelup add .slime store
 %=
 *.refveldx drop *.shareshell *.sexrepro *.refpoison 7 *.ypos 1 27 27 * *.mkvenom *.trefsx ~ not
 >> substore
 ++ *.refbody *.repro *.eye7width -16 *.shareslime
''''''''''''''''''''''''  Gene:  2 Ends at position  151  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  3 Begins at position  152  '''''''''''''''''''''''
 cond

''''''''''''''''''''''''  Gene:  3 Ends at position  152  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  4 Begins at position  153  '''''''''''''''''''''''
 cond
 div angle *.mrepro <=
 *.poisoned div *.aimright 0 angle angle *.hitang pyth *.refup .velsx multstore
 *.tout4 store
 *.availability 301 *.setboy *.eye5
''''''''''''''''''''''''  Gene:  4 Ends at position  174  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  5 Begins at position  175  '''''''''''''''''''''''
 cond
 699 | -17 0 ~ .tin8 store
 *.mkshell *.refveldx *.eye7width -22 *.eye4width *.myup *.tin2 *.out9 or
 store
 *.eye3dir *.shell 768 store
 -11 0 add and
 29 *.aimright 41 store
 9 *.eye7width 2 !=
 7 9 else
 .dn store
 mod *.mkvirus *.tin5 11
''''''''''''''''''''''''  Gene:  5 Ends at position  217  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  6 Begins at position  218  '''''''''''''''''''''''
 start
 *.aimleft store
 sub store
 %=
 !=
 1 *.trefaim %=
 xor
 *.mkvirus *.up *.chlr 12 *.dx -6 dup *.in2 store
 rndstore
 0 !=
 .venom store
 .up store
 divstore
 --
''''''''''''''''''''''''  Gene:  6 Ends at position  246  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  7 Begins at position  247  '''''''''''''''''''''''
 start
 cos 8 add <
 *.tout6 -- *.tout3 -10 mod angle >=
 *.out1''''''''''''''''''''''''  Gene:  7 Ends at position  259  '''''''''''''''''''''''

'#hash: Go%}Jum'p7.3^(6y;!Zj
'#tag:zbstage386.txt                               


Offline spike43884

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Re: Swimy(F1)(Darwinbots)4-11-2016
« Reply #1 on: April 20, 2016, 11:09:58 AM »
I am about to make some changes and run this experiment again. My 3 month version is currently stuck. That is why I am making major changes and trying stuff. Funny how more coherent mutations and more intuitive evolution logic seems to produce results more slowly. The one posted here simply maxed out the oscillation reduction before I had enough of it. Just look at the log:

Code: [Select]
Evolving robot never changed, increasing difficulty. 04-10-2016 14:37:05
Evolving robot lost, decreasing difficulty. 04-10-2016 14:54:43
Evolving robot changed, testing robot. 04-10-2016 15:07:29
Evolving robot lost the test, increasing difficulty. 04-10-2016 16:07:53
Evolving robot changed, testing robot. 04-10-2016 16:41:26
Evolving robot won all tests, setting up stage 1 04-10-2016 17:53:41
Evolving robot lost, decreasing difficulty. 04-10-2016 18:56:14
Evolving robot lost, decreasing difficulty. 04-10-2016 19:36:22
Evolving robot lost, decreasing difficulty. 04-10-2016 19:41:24
Evolving robot changed, testing robot. 04-10-2016 20:14:40
Robot is currently under test against stage 0 04-10-2016 21:23:16
Evolving robot won all tests, setting up stage 2 04-10-2016 21:45:28
Evolving robot lost, decreasing difficulty. 04-10-2016 21:52:16
Evolving robot lost, decreasing difficulty. 04-10-2016 22:18:23
Evolving robot lost, decreasing difficulty. 04-10-2016 22:42:51
Evolving robot lost, decreasing difficulty. 04-10-2016 23:10:54
Evolving robot lost, decreasing difficulty. 04-11-2016 00:29:24
Evolving robot lost, decreasing difficulty. 04-11-2016 01:06:29
Evolving robot lost, decreasing difficulty. 04-11-2016 01:47:54
Evolving robot lost, decreasing difficulty. 04-11-2016 02:25:45
Evolving robot lost, decreasing difficulty. 04-11-2016 03:32:09
Evolving robot lost, decreasing difficulty. 04-11-2016 04:43:37
Evolving robot lost, decreasing difficulty. 04-11-2016 05:35:07
Evolving robot changed, testing robot. 04-11-2016 05:52:17
Robot is currently under test against stage 1 04-11-2016 06:14:52
Evolving robot won all tests, setting up stage 3 04-11-2016 06:44:41
Evolving robot lost, decreasing difficulty. 04-11-2016 07:17:20
Evolving robot lost, decreasing difficulty. 04-11-2016 07:19:00
Evolving robot lost, decreasing difficulty. 04-11-2016 08:19:30
Evolving robot lost, decreasing difficulty. 04-11-2016 09:31:35
Evolving robot lost, decreasing difficulty. 04-11-2016 10:07:18
Evolving robot lost, decreasing difficulty. 04-11-2016 11:21:51
Evolving robot lost, decreasing difficulty. 04-11-2016 12:59:12
Evolving robot lost, decreasing difficulty. 04-11-2016 13:55:50
Evolving robot lost, decreasing difficulty. 04-11-2016 15:33:49
Evolving robot lost, decreasing difficulty. 04-18-2016 14:20:52
Evolving robot lost, decreasing difficulty. 04-18-2016 15:49:37
Evolving robot lost, decreasing difficulty. 04-18-2016 17:18:21
Evolving robot lost, decreasing difficulty. 04-18-2016 19:06:41
Evolving robot changed, testing robot. 04-18-2016 21:08:34
Evolving robot lost the test, increasing difficulty. 04-18-2016 21:09:32
Evolving robot changed, testing robot. 04-18-2016 21:22:20
Evolving robot lost the test, increasing difficulty. 04-18-2016 21:24:11
Evolving robot lost, decreasing difficulty. 04-18-2016 21:58:17
Evolving robot lost, decreasing difficulty. 04-18-2016 23:20:27
Evolving robot lost, decreasing difficulty. 04-19-2016 00:53:18
Evolving robot lost, decreasing difficulty. 04-19-2016 01:31:47
Evolving robot lost, decreasing difficulty. 04-19-2016 02:12:36
Evolving robot lost, decreasing difficulty. 04-19-2016 03:00:16
Evolving robot lost, decreasing difficulty. 04-19-2016 03:49:40
Evolving robot lost, decreasing difficulty. 04-19-2016 04:35:52
Evolving robot lost, decreasing difficulty. 04-19-2016 06:19:57
Evolving robot lost, decreasing difficulty. 04-19-2016 08:11:34
Evolving robot lost, decreasing difficulty. 04-19-2016 09:14:19
Evolving robot lost, decreasing difficulty. 04-19-2016 14:02:59
Evolving robot lost, decreasing difficulty. 04-19-2016 14:49:54
Evolving robot lost, decreasing difficulty. 04-19-2016 14:50:18

Code: [Select]
'Evolved from zerobot in about a week to test my new mutation algorithms
'Works best if you cap body at 2.5K in global setting cheating prevention and
'Enable delta2 mutations in global settings, then disable mutations species tab. (Alternatively you can select disable all mutations via the mutations tab.)

'#generation: 41
'#mutations: 2235
 *.fixang <
 *430 *.eye1width *.trefvelyourdx not
 1 -16 *.aimleft ^ *.refbody .reftie store
 store
 *.shoot *.eye3 add floorstore
 <
 *.focuseye and
 and
 xor
 angle -5 *.dn pyth *.dx *.tin2 0 *.setboy * -5 stop

 cond
 *.in7 -3 *.tmemval 11 angle dec
 store
 *.tin4 *.tin7 *.mydx dupbool
 logx *.ypos *.paralyzed *.tielen1 ~ *.memloc -12 add 1 and
 start
 clearbool
 substore
 *.vel .shoot dec
 *.ypos store
 *.refage ^ *.genes .in3 store
 *.in8 *.shup *.dx *.vel *31 add *.tie *.trefvelmysx *.memval
''''''''''''''''''''''''  Gene:  1 Ends at position  78  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  2 Begins at position  79  '''''''''''''''''''''''
 cond
 store
 >
 *.timer <
 *.refup *391 *.refveldn dist *33 addstore
 *.myeye *.tout4 *.myvenom *.tin5 .aimleft store
 store
 837 *.venom rnd *.fixlen .aimleft store
 *.refsx 2 3 *.repro 5 *.eye8 *.eye1 *.focuseye -- -9 store
 *0 *.vtimer clearbool
 !~=
 *.tielen2 pow 24 !=
 swapbool
 *.trefage *.refvelup add .slime store
 %=
 *.refveldx drop *.shareshell *.sexrepro *.refpoison 7 *.ypos 1 27 27 * *.mkvenom *.trefsx ~ not
 >> substore
 ++ *.refbody *.repro *.eye7width -16 *.shareslime
''''''''''''''''''''''''  Gene:  2 Ends at position  151  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  3 Begins at position  152  '''''''''''''''''''''''
 cond

''''''''''''''''''''''''  Gene:  3 Ends at position  152  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  4 Begins at position  153  '''''''''''''''''''''''
 cond
 div angle *.mrepro <=
 *.poisoned div *.aimright 0 angle angle *.hitang pyth *.refup .velsx multstore
 *.tout4 store
 *.availability 301 *.setboy *.eye5
''''''''''''''''''''''''  Gene:  4 Ends at position  174  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  5 Begins at position  175  '''''''''''''''''''''''
 cond
 699 | -17 0 ~ .tin8 store
 *.mkshell *.refveldx *.eye7width -22 *.eye4width *.myup *.tin2 *.out9 or
 store
 *.eye3dir *.shell 768 store
 -11 0 add and
 29 *.aimright 41 store
 9 *.eye7width 2 !=
 7 9 else
 .dn store
 mod *.mkvirus *.tin5 11
''''''''''''''''''''''''  Gene:  5 Ends at position  217  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  6 Begins at position  218  '''''''''''''''''''''''
 start
 *.aimleft store
 sub store
 %=
 !=
 1 *.trefaim %=
 xor
 *.mkvirus *.up *.chlr 12 *.dx -6 dup *.in2 store
 rndstore
 0 !=
 .venom store
 .up store
 divstore
 --
''''''''''''''''''''''''  Gene:  6 Ends at position  246  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  7 Begins at position  247  '''''''''''''''''''''''
 start
 cos 8 add <
 *.tout6 -- *.tout3 -10 mod angle >=
 *.out1''''''''''''''''''''''''  Gene:  7 Ends at position  259  '''''''''''''''''''''''

'#hash: Go%}Jum'p7.3^(6y;!Zj
'#tag:zbstage386.txt                               

Interesting I might test it out.
You know what'd be really useful.
A "Code De-Jargon-ifier".
I mean, the code that is evolved is probably more efficient, computing-capacity-wise, and probably less fragile, but It should be possible for a program to re-organise code to make it 'more' readable.
OFFTOPIC: In a PM or something do you think you could teach me this code that breaks the "Cond [conditions] Start [actions] Stop" DNA setup? (I believe It was referred to as inline conditioning?)
Then I might actually be able to understand fruitflies.
Autism can allow so much joy, and at the same time sadness to be seen. Our world is weird, and full of contradiction everywhere, yet somehow at moments seems to come together, and make near perfect sense.

Offline Botsareus

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Re: Swimy(F1)(Darwinbots)4-11-2016
« Reply #2 on: April 20, 2016, 05:14:09 PM »
Speaking of fruitfly, I am actually spending a core to evolve it  >:D in survival evo. Just for a kick because I think I fixed what was wrong with my algorithm.

Offline spike43884

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Re: Swimy(F1)(Darwinbots)4-11-2016
« Reply #3 on: April 21, 2016, 10:56:17 AM »
Speaking of fruitfly, I am actually spending a core to evolve it  >:D in survival evo. Just for a kick because I think I fixed what was wrong with my algorithm.
Hey bot, think you might be able to write me up some code for like, just moving in an indefinitely long seasnake?
I don't need any handling of food or stuff, just an as simple to read bit of code for at the birth event, adding to the snake, and then moving along like that.
Autism can allow so much joy, and at the same time sadness to be seen. Our world is weird, and full of contradiction everywhere, yet somehow at moments seems to come together, and make near perfect sense.

Offline Botsareus

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Re: Swimy(F1)(Darwinbots)4-11-2016
« Reply #4 on: April 24, 2016, 05:10:03 PM »
Just ran the experiment again. It was good for a while but as soon as it got stable it began to royally lose again:

Code: [Select]
Evolving robot changed, testing robot. 04-23-2016 10:13:46
Evolving robot won all tests, setting up stage 1 04-23-2016 11:28:50
Evolving robot lost, decreasing difficulty. 04-23-2016 11:41:24
Evolving robot lost, decreasing difficulty. 04-23-2016 12:18:49
Evolving robot changed, testing robot. 04-23-2016 12:23:19
Robot is currently under test against stage 0 04-23-2016 13:12:37
Evolving robot won all tests, setting up stage 2 04-23-2016 14:00:07
Evolving robot lost, decreasing difficulty. 04-23-2016 14:24:16
Evolving robot lost, decreasing difficulty. 04-23-2016 14:41:07
Evolving robot lost, decreasing difficulty. 04-23-2016 15:16:17
Evolving robot changed, testing robot. 04-23-2016 15:44:48
Evolving robot lost the test, increasing difficulty. 04-23-2016 16:26:26
Evolving robot changed, testing robot. 04-23-2016 16:59:48
Evolving robot lost the test, increasing difficulty. 04-23-2016 17:30:58
Evolving robot lost, decreasing difficulty. 04-23-2016 18:02:56
Evolving robot lost, decreasing difficulty. 04-23-2016 18:42:12
Evolving robot lost, decreasing difficulty. 04-23-2016 18:55:59
Evolving robot lost, decreasing difficulty. 04-23-2016 19:00:31
Evolving robot changed, testing robot. 04-23-2016 19:19:27
Robot is currently under test against stage 1 04-23-2016 19:54:48
Evolving robot lost the test, increasing difficulty. 04-23-2016 20:22:48
Evolving robot lost, decreasing difficulty. 04-23-2016 20:26:39
Evolving robot lost, decreasing difficulty. 04-23-2016 20:39:04
Evolving robot changed, testing robot. 04-23-2016 21:55:32
Robot is currently under test against stage 1 04-23-2016 22:25:11
Evolving robot won all tests, setting up stage 3 04-23-2016 22:56:02
Evolving robot lost, decreasing difficulty. 04-23-2016 23:34:42
Evolving robot changed, testing robot. 04-23-2016 23:40:43
Robot is currently under test against stage 2 04-24-2016 00:12:58
Robot is currently under test against stage 0 04-24-2016 00:55:35
Evolving robot won all tests, setting up stage 4 04-24-2016 01:08:41
Evolving robot lost, decreasing difficulty. 04-24-2016 01:45:26
Evolving robot lost, decreasing difficulty. 04-24-2016 02:33:19
Evolving robot lost, decreasing difficulty. 04-24-2016 03:03:06
Evolving robot lost, decreasing difficulty. 04-24-2016 03:18:10
Evolving robot lost, decreasing difficulty. 04-24-2016 03:26:51
Evolving robot lost, decreasing difficulty. 04-24-2016 04:13:57
Evolving robot lost, decreasing difficulty. 04-24-2016 04:29:56
Evolving robot lost, decreasing difficulty. 04-24-2016 04:44:16
Evolving robot changed, testing robot. 04-24-2016 05:04:34
Evolving robot lost the test, increasing difficulty. 04-24-2016 05:05:07
Evolving robot lost, decreasing difficulty. 04-24-2016 05:56:47
Evolving robot lost, decreasing difficulty. 04-24-2016 06:35:48
Evolving robot lost, decreasing difficulty. 04-24-2016 07:06:20
Evolving robot lost, decreasing difficulty. 04-24-2016 07:22:44
Evolving robot lost, decreasing difficulty. 04-24-2016 07:44:48
Evolving robot lost, decreasing difficulty. 04-24-2016 08:23:36
Evolving robot lost, decreasing difficulty. 04-24-2016 09:22:06
Evolving robot lost, decreasing difficulty. 04-24-2016 10:48:09
Evolving robot lost, decreasing difficulty. 04-24-2016 11:36:06
Evolving robot lost, decreasing difficulty. 04-24-2016 11:40:22
Evolving robot lost, decreasing difficulty. 04-24-2016 12:24:32
Evolving robot lost, decreasing difficulty. 04-24-2016 13:15:06
Evolving robot lost, decreasing difficulty. 04-24-2016 13:45:21
Evolving robot lost, decreasing difficulty. 04-24-2016 14:03:46
Evolving robot lost, decreasing difficulty. 04-24-2016 14:49:07
Evolving robot lost, decreasing difficulty. 04-24-2016 16:04:39
Evolving robot lost, decreasing difficulty. 04-24-2016 16:44:16

This is rather weird.

edit:

The only difference between this and my 3 month version is I do not fittest or handycap for body. Plus the fix for CopyError and CopyError2 that was minor.

I decided to get rid of body because of big birthas and robots like fruitfly benefit from having as little body as possible.
« Last Edit: April 24, 2016, 05:13:10 PM by Botsareus »

Offline spike43884

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Re: Swimy(F1)(Darwinbots)4-11-2016
« Reply #5 on: April 25, 2016, 12:04:40 PM »
The only difference between this and my 3 month version is I do not fittest or handycap for body. Plus the fix for CopyError and CopyError2 that was minor.

I decided to get rid of body because of big birthas and robots like fruitfly benefit from having as little body as possible.

Tiny changes make big impacts. E.G. Charity, or Trigonometry, or Politics/Law.

Also, When you say you decided to get rid of body....do you mean you've removed body from DB (because it was quite a fun thing to utilize).
Next we might as well remove viruses because some robots benefit from having viruses to shoot at other bots :P
Autism can allow so much joy, and at the same time sadness to be seen. Our world is weird, and full of contradiction everywhere, yet somehow at moments seems to come together, and make near perfect sense.

Offline Botsareus

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Re: Swimy(F1)(Darwinbots)4-11-2016
« Reply #6 on: April 25, 2016, 12:36:48 PM »
No, body is still there. I am just experimenting with not having body in fitness calc. so population is favored more.
I actually do not mind viruses because after talking to a med student and some proofs of concept we figured out that viruses could be beneficial to evolution. They are like a cheap way to do sexrepro. But if you hate them that much you can always run F2 settings. A note that you can not tie feed in F2 though.

Offline spike43884

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Re: Swimy(F1)(Darwinbots)4-11-2016
« Reply #7 on: April 26, 2016, 12:20:19 PM »
No, body is still there. I am just experimenting with not having body in fitness calc. so population is favored more.
I actually do not mind viruses because after talking to a med student and some proofs of concept we figured out that viruses could be beneficial to evolution. They are like a cheap way to do sexrepro. But if you hate them that much you can always run F2 settings. A note that you can not tie feed in F2 though.

Surely in fitness calc factoring in body is beneficial, (same for league victory determination), as you could have so to speak a "tank", or really fat, strong bot, which would lose against 10 smaller weaker cancerous bots in the calculations.
Autism can allow so much joy, and at the same time sadness to be seen. Our world is weird, and full of contradiction everywhere, yet somehow at moments seems to come together, and make near perfect sense.

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Re: Swimy(F1)(Darwinbots)4-11-2016
« Reply #8 on: April 27, 2016, 10:47:31 AM »
[Bump]

I need a couple more days to figure it out. Maybe you are right Spike.

edit: A note that leagues are strictly based on population. And that is really the main idea behind this change. Can you show me any 'Tanks' on top of the leader board? :sarcastic:

Small robots working together are always stronger than large robots working alone. When you finally figure out fruitfly code you will understand what I mean.
« Last Edit: April 27, 2016, 10:56:03 AM by Botsareus »

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Re: Swimy(F1)(Darwinbots)4-11-2016
« Reply #9 on: April 27, 2016, 11:41:05 AM »
[Bump]

I need a couple more days to figure it out. Maybe you are right Spike.

edit: A note that leagues are strictly based on population. And that is really the main idea behind this change. Can you show me any 'Tanks' on top of the leader board? :sarcastic:

Small robots working together are always stronger than large robots working alone. When you finally figure out fruitfly code you will understand what I mean.

Theoretically speaking, if a tank was made strong enough. It could be 'better'. It would still lose though, but its more to do with the bias probably effecting bots ranking in the middle of the leaderboard (say 6th, or 10th place).
It could also mean that a slightly less small bot than fruitflies, might possibly top fruitflies (and it generally adds a new element of mystery to the results, I think everyone knows that fruitflies will always win unless some of the mechanics change).
Autism can allow so much joy, and at the same time sadness to be seen. Our world is weird, and full of contradiction everywhere, yet somehow at moments seems to come together, and make near perfect sense.

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Re: Swimy(F1)(Darwinbots)4-11-2016
« Reply #10 on: April 27, 2016, 12:38:53 PM »
I ended up reverting the fittest code as you suggested. It really has little impact on how much the robots seem to lose in survival mode and if anything fittest can be configured to only favor population so that solves that little problem. However, I am still keeping my fitness function based on energy for now. I might reverting it as well as a last resort. Lets see what happens and sorry for the long wait between version drops if I had more computing power it would go allot faster.

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Re: Swimy(F1)(Darwinbots)4-11-2016
« Reply #11 on: April 27, 2016, 02:38:12 PM »
I ended up reverting the fittest code as you suggested. It really has little impact on how much the robots seem to lose in survival mode and if anything fittest can be configured to only favor population so that solves that little problem. However, I am still keeping my fitness function based on energy for now. I might reverting it as well as a last resort. Lets see what happens and sorry for the long wait between version drops if I had more computing power it would go allot faster.

Ok. Np.
OFFTOPIC: I'm not sure if I mentioned this in a post, but I was thinking, we could try moving to a new, shinier forum (there has to be some fancier one out there now), and then It'll be lovely and clean for any newcomers. This forum could then be a sort of archive.
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Re: Swimy(F1)(Darwinbots)4-11-2016
« Reply #12 on: April 27, 2016, 02:54:56 PM »
As expected it is working a bit worse even with the effect of body reduced by 3/10. I am not taking body out completely but I might end up reducing it to 1/10. I can also try the other way and revert both the fittest and the survival fitness to normal body.

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Re: Swimy(F1)(Darwinbots)4-11-2016
« Reply #13 on: April 28, 2016, 11:35:08 AM »
As expected it is working a bit worse even with the effect of body reduced by 3/10. I am not taking body out completely but I might end up reducing it to 1/10. I can also try the other way and revert both the fittest and the survival fitness to normal body.
What about factoring in kills per bot.
So the fittest function records the kills each bot has, till it dies, which that becomes a fixed figure, the average tells you how successful a species is, for individual bots look at their individual kills?
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Re: Swimy(F1)(Darwinbots)4-11-2016
« Reply #14 on: April 28, 2016, 05:03:55 PM »
Damn, just tried a zerobot run with my better? mutation algorithms robots are just sitting there without doing anything for a long time. I am seriously considering reverting most of my changes and just keeping the bug fixes.