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More accurate model of Radiation

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Botsareus:
Theoraticaly If two robots are Identical how can you cause 1 to win in F1 mode? I mean what I did lest time was time each round if it goes over the time limit I just gave a point to the parant robot. Leads to a whole lot of time wasted and the mutated robot never wins. Maybe I should try higher mutation rates? Still what was killing me was the wait for Identical or almost Identical robots to run out of time when you already know that the parent bot won.

I can see trying again with higher mutation rates. Thats all I can tell you Num.

I expect that after about 3000 retrys some kind of really lucky code will finaly win.
And thats only one contest.

P.S.
Yes PY all you say is true but I want to be blind to the facts a while longer if you don't mind.

P.P.S.
For the night I set up a better tweacked Radiation model, see what happens.

P.P.P.S.
Good News is tummorow is the lest day of my "make up for failing writing plasment test" class. Hopefully I will pass my test tummorw and be exepted to reguler collage.

Numsgil:

--- Quote ---Theoraticaly If two robots are Identical how can you cause 1 to win in F1 mode? I mean what I did lest time was time each round if it goes over the time limit I just gave a point to the parant robot. Leads to a whole lot of time wasted and the mutated robot never wins. Maybe I should try higher mutation rates? Still what was killing me was the wait for Identical or almost Identical robots to run out of time when you already know that the parent bot won.
--- End quote ---
If two sides of a coin each have 50% chance of being up after you flip it, why doesn't the coin ever land on its edge?

There is a slight possibility that F1 mode gives an advantage to bots that are listed first or last.  It's just a theory, I haven't been able to verify yet.  I remember when I worked out the leagues I proceeded on the notion that this was the case, and gave the defender the supposedly advantageous position.  You should probably do the same.

If your mutant bots are dying off against the unmuted version then you need to lower mutation rates.

Have you figured out the insta win buttons yet?

Botsareus:
Problem is this is not a coin , its more like a <O> thing with the two edges being the wins and if it lends on its rounded side it gets drouped again. As I explained if I [span style=\'font-size:8pt;line-height:100%\']lower[/span] the mutation rates thats the most likly senerio. I was thinking maybe if a lot of new code generates at once it can actualy do a good thing.


--- Quote ---Have you figured out the insta win buttons yet?
--- End quote ---

I might as well rought my time ran out for Identical bots thingy through the Insta win button to save on code indeed.

Numsgil:
Okay, I did an experiment.  I ran an "F1" contest between two random ranges.  Each had a 50/50 of winning any given round (that is, they were identical).

The F1 contest did eventually pronounce a winner.  Unfortunately, it was after 30 000 rounds.  So it seems there's definately some unfairness going on in F1 mode.

Numsgil:

--- Quote ---I was thinking maybe if a lot of new code generates at once it can actualy do a good thing.
--- End quote ---
No no no no no no no no.  That is so wrong.  Remember that mutations are random.  Meaning most of the time you're just getting noise.  You need to throw mutations at a bot slowly so each little shout has a chance to work its magic.  The loewr your mutation rates, the more stable your mutations will be.  The only problem is the time involved.

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