Author Topic: Tie Forces  (Read 10993 times)

Offline Numsgil

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Tie Forces
« Reply #30 on: September 17, 2005, 03:29:33 PM »
Oh, I hadn't even thought of the torque function in DB.  That's almost a torsion spring.  Not terribly difficult.

I think ties are on the verge of an overhaul, like what we talked about before.  I'm still working on fixing some 2.4 bugs and adding mutations, though...

Offline Endy

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Tie Forces
« Reply #31 on: September 17, 2005, 08:15:35 PM »
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I think that at present the force is only applied to the robot at the other end of the tie and not on the robot actually spinning. I may be wrong about this though. it has been a while since I messed with this stuff.

I think you're right, this is basically what I've been seeing.