Bots and Simulations > Mutations
Convergent 2.0 (Spork22)
spork22:
Good idea, also, about the Seasnake thing, I might be able to do that. It'll be hard, but it'll be a great learning experience for me. Just one question: Is it going to be a multibot?
Update: While attempting to code the seasnake thing, I got it to mutate into what I think is what you wanted. If I can figure out why it's different from what i had typed then I can make a cleaner version. They will tie to anything though.
--- Code: ---'#generation: 2
'#mutations: 2
cond
*.eye5 0 =
start
314 rnd .aimright store
stop
'''''''''''''''''''''''' Gene: 1 Ends at position 10 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 11 '''''''''''''''''''''''
cond
*.robage 1 =
*.in1 0 =
*55 0 =
start
50 .repro store
1 .out1 store
1 .fixpos store
1 55 store
stop
'''''''''''''''''''''''' Gene: 2 Ends at position 34 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 3 Begins at position 35 '''''''''''''''''''''''
cond
*.in1 1 =
*.nrg 1000 >
*55 0 =
start
10 .repro store
628 .aimright store
1 .out1 store
1 55 store
stop
'''''''''''''''''''''''' Gene: 3 Ends at position 58 '''''''''''''''''''''''
*.eye5 35 >
*.refeye *.myeye =
*.numties 3 >
'''''''''''''''''''''''' Gene: 4 Begins at position 68 '''''''''''''''''''''''
start
1 .tie store
628 .aimright store
stop
'''''''''''''''''''''''' Gene: 4 Ends at position 75 '''''''''''''''''''''''
'#hash: Dcw]-=(9KV"1Hv>53K*m
--- End code ---
spike43884:
--- Quote from: spork22 on August 10, 2015, 10:03:36 AM ---Good idea, also, about the Seasnake thing, I might be able to do that. It'll be hard, but it'll be a great learning experience for me. Just one question: Is it going to be a multibot?
Update: While attempting to code the seasnake thing, I got it to mutate into what I think is what you wanted. If I can figure out why it's different from what i had typed then I can make a cleaner version. They will tie to anything though.
--- Code: ---'#generation: 2
'#mutations: 2
cond
*.eye5 0 =
start
314 rnd .aimright store
stop
'''''''''''''''''''''''' Gene: 1 Ends at position 10 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 11 '''''''''''''''''''''''
cond
*.robage 1 =
*.in1 0 =
*55 0 =
start
50 .repro store
1 .out1 store
1 .fixpos store
1 55 store
stop
'''''''''''''''''''''''' Gene: 2 Ends at position 34 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 3 Begins at position 35 '''''''''''''''''''''''
cond
*.in1 1 =
*.nrg 1000 >
*55 0 =
start
10 .repro store
628 .aimright store
1 .out1 store
1 55 store
stop
'''''''''''''''''''''''' Gene: 3 Ends at position 58 '''''''''''''''''''''''
*.eye5 35 >
*.refeye *.myeye =
*.numties 3 >
'''''''''''''''''''''''' Gene: 4 Begins at position 68 '''''''''''''''''''''''
start
1 .tie store
628 .aimright store
stop
'''''''''''''''''''''''' Gene: 4 Ends at position 75 '''''''''''''''''''''''
'#hash: Dcw]-=(9KV"1Hv>53K*m
--- End code ---
--- End quote ---
I'll check out your code later. It will of course be a multibot. Read the multibots tutorial to assign a head. Each bot in the chain should only reproduce once. But every bot in the chain will have two ties, excluding the ends which would have one tie.
spork22:
Ohhh ok. The one I have should be a fairly good base for creating a multibot, but if not, I can try again.
spike43884:
--- Quote from: spork22 on August 11, 2015, 09:42:43 AM ---Ohhh ok. The one I have should be a fairly good base for creating a multibot, but if not, I can try again.
--- End quote ---
Generally it just to tie into a chain/snake structure is the only thing it actually needs to do...
spork22:
The one I already put up does form a chain structure.
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