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Just a quick insight i'd love.

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spike43884:
With DB3 im wondering if the following features are going to be implemented?
1)phagocytosis (splitting partially open to ingest something)
2)I've forgotten the specific name for this, but where a cell just pops open, spilling out its guts (not where it splits open to ingest something)
3)Active transport and osmosis
4)Ways to disrupt the phillic and phobic properties in the cell membranes, causing them to, fall apart.

Botsareus:
I do not see why you will want this, but you can get away with a multibot forming a structure as described and moving smaller bots around. (I think) In general based on what Numsgil is planning the multibotness and cell shapes should be far more interesting.

Numsgil:

--- Quote from: spike43884 on May 23, 2015, 12:24:56 PM ---With DB3 im wondering if the following features are going to be implemented?
1)phagocytosis (splitting partially open to ingest something)

--- End quote ---

Something like you attach yourself to the other bot/shape/thing along a few panels and wait a few turns for a layer to form over the other bot that represents your new membrane.  Then you swap out your new membrane for your old one, and voila, the other bot is now inside you.  A lot of the specifics I won't really know until I start playing with it, though.  It's hard to work out on paper what the best way to do something is.  Usually I need to construct some sort of prototype and play with it.


--- Quote ---2)I've forgotten the specific name for this, but where a cell just pops open, spilling out its guts (not where it splits open to ingest something)

--- End quote ---

Lysis.  Something like the bot/shape gets decomposed in to some smaller shapes and with nothing to hold them together they'll drift apart.  Again, I won't know a lot of specifics until I play with it some more.


--- Quote ---3)Active transport and osmosis

--- End quote ---

Something like there are small particles (basically shots) that float around in the fluid and you can sort of "suck" them in through your panels.  You'll be able to filter what sort particles you accept through this method, which is the primary benefit over something like phagocytosis.


--- Quote ---4)Ways to disrupt the phillic and phobic properties in the cell membranes, causing them to, fall apart.

--- End quote ---

Panels will have something like an integrity rating that gets degraded over time (maybe?) plus from attacks from other bots.  If one of the panels gets too weak it will split and the cell will lyse (either entirely or partially, I'm not sure yet).

spike43884:

--- Quote from: Numsgil on May 26, 2015, 12:32:31 PM ---
--- Quote from: spike43884 on May 23, 2015, 12:24:56 PM ---With DB3 im wondering if the following features are going to be implemented?
1)phagocytosis (splitting partially open to ingest something)

--- End quote ---

Something like you attach yourself to the other bot/shape/thing along a few panels and wait a few turns for a layer to form over the other bot that represents your new membrane.  Then you swap out your new membrane for your old one, and voila, the other bot is now inside you.  A lot of the specifics I won't really know until I start playing with it, though.  It's hard to work out on paper what the best way to do something is.  Usually I need to construct some sort of prototype and play with it.


--- Quote ---2)I've forgotten the specific name for this, but where a cell just pops open, spilling out its guts (not where it splits open to ingest something)

--- End quote ---

Lysis.  Something like the bot/shape gets decomposed in to some smaller shapes and with nothing to hold them together they'll drift apart.  Again, I won't know a lot of specifics until I play with it some more.


--- Quote ---3)Active transport and osmosis

--- End quote ---

Something like there are small particles (basically shots) that float around in the fluid and you can sort of "suck" them in through your panels.  You'll be able to filter what sort particles you accept through this method, which is the primary benefit over something like phagocytosis.


--- Quote ---4)Ways to disrupt the phillic and phobic properties in the cell membranes, causing them to, fall apart.

--- End quote ---

Panels will have something like an integrity rating that gets degraded over time (maybe?) plus from attacks from other bots.  If one of the panels gets too weak it will split and the cell will lyse (either entirely or partially, I'm not sure yet).

--- End quote ---

The creating new panels is quite a good idea, it'd cover mitosis quite well (in the splitting stage)
With the small floating particles, it'd be nice to have an underlying 'task' for the program to slowly try to reach equilibrium within and outside of the bot. Then of course if the bot wants to create an inbalance, it has to spend some of its energy to perform active transport. It'd be quite nice for some ions in those particles, I'd be tempted to make a multibot which has colonies taking in ions to start electric charges.

Botsareus:
Off topic: Spike, how do you know biology so well considering your age?

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