Author Topic: DB3 Energy, panels and how to make them more realistic  (Read 423 times)

Offline spike43884

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DB3 Energy, panels and how to make them more realistic
« on: April 24, 2015, 10:34:07 AM »
Ok, so somehow in DB3 energy has to be generated by bots. Thus I ask for toxins/acids to because of the following...
More things bots can take in, to keep it balanced means more things they have/should put out...because of the lack of shots I suggest allowing them to eject them quickly through the edges of the panels (the corners) and for everything to slowly seep through panels themselves (thicker panels = less leakage)

Then also a function of toxins/acids (and alkali's) is they damage cells, thats why holding your breath and swimming underwater gives the burning feeling...now im personally not fully sure of what type damage they do to the cells, and scientists aren't sure fully which chemicals do the damage (lactic acid actually only slows down metabolism/respiration, it doesn't do the hugest amounts of damage to the cells) but toxins and acids in DB would be a a useful factor in damaging cell walls, as they do both to some extant.
Autism can allow so much joy, and at the same time sadness to be seen. Our world is weird, and full of contradiction everywhere, yet somehow at moments seems to come together, and make near perfect sense.