Author Topic: poison and venom not working  (Read 3663 times)

Offline Botsareus

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Re: poison and venom not working
« Reply #30 on: June 23, 2016, 05:31:14 PM »
I have decided to lower the cost of poison by a factor of 5. Hopefully robots will evolve it more.

edit: That means 0.2 nrg per 1 poison.
« Last Edit: June 23, 2016, 05:58:32 PM by Botsareus »

Offline Botsareus

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Re: poison and venom not working
« Reply #31 on: June 23, 2016, 05:55:47 PM »
I have decided to lower the cost of poison by a factor of 5. Hopefully robots will evolve it more.

I need feedback on this before I mod the wiki. If anyone hates this I probably will not finalize it.

edit:

I am also comparing the power of a venom shot and a poison shot when they hit a robot (1000 body robot, F1 rules) and it looks like venom shots are about 1.5 times less powerful. To correct for this I am experimenting with dividing the power of the poison shot by 1.5.
« Last Edit: June 23, 2016, 07:16:38 PM by Botsareus »

Offline Botsareus

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Re: poison and venom not working
« Reply #32 on: June 23, 2016, 07:54:43 PM »
Let me break down what all this means to help people decide:

At 10 .mkpoison per cycle the same amount of energy will be charged as a robot shooting a -1 shot.
Due to the funky half-life this means (if a robot stores each cycle) it can get a max of 500 poison points after about 250 cycles. (250 * 10 * .2 = 500 energy points total)
A robot shooting this thing will likely get back about 3 poison shots back, at that point the poison will run out and the rest will be nrg shots. There is a good chance the robot will be dead by the time the time the poison shots reach the attacking robot. The amount of poison these three shots impart on the robot is going to last 333 cycles.
« Last Edit: June 23, 2016, 08:08:42 PM by Botsareus »

Offline Botsareus

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Re: poison and venom not working
« Reply #33 on: June 24, 2016, 02:42:32 PM »
Bump

Offline Botsareus

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Re: poison and venom not working
« Reply #34 on: June 24, 2016, 07:14:56 PM »
How is this related to Shadows bug? Well I infer he was storing very low poison values because higher values where killing his robots.

Offline Shadowgod2

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Re: poison and venom not working
« Reply #35 on: June 29, 2016, 01:10:25 AM »
well i haven't messed with it in a while but yes high values drained the bots nrg too quickly before they could reach any food/enemy so i did use low values. i think that the energy costs to make poison/venom is a bit over done, how it should still be quite a bit harder to get than to just shoot -1 to maintain a simi realistic sim in that aspect of cores. scientists have done studies on venomous snakes and found that it's like running a marathon to regain there stores of venom but here it nearly kills just to start and use venom/poison :(

Offline Botsareus

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Re: poison and venom not working
« Reply #36 on: July 09, 2016, 05:38:14 PM »
Meh, found a little feature description bug.

Refpoison and Refvenom return the amount a robot has, not how many commands there are.

Off topic:

I was considering having viruses not infect own species. But than I realized robots will abuse this as instakill viruses so no.

Offline Botsareus

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Re: poison and venom not working
« Reply #37 on: July 09, 2016, 06:12:14 PM »
Also a nifty thing I recently discovered about viruses. A virus has a multiplied effect against slime based on the gene it came from. So a virus that generated from the 6th gene will have 6x the effect on slime. That is kinda cool because a really infected bot will destroy slime faster. However I might increase slime effectiveness against virus if robots seriously start abusing this. Last year I lowered slime effectiveness, I wonder if I lowered it too much.

Offline Botsareus

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Re: poison and venom not working
« Reply #38 on: July 19, 2016, 06:57:11 PM »
Back on topic:

Poison is more cheaper now. That increases the time window a robot has in anticipation of an attack. Also it lasts a bit shorter. Venom lasts way shorter so it is kinda balance. Hopefully robots will evolve it more now. Before it was mostly a max hit for poison for one cycle and hope and pray I got lucky. Now it should be maybe 10 cycles.

Offline Botsareus

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Re: poison and venom not working
« Reply #39 on: July 19, 2016, 08:36:08 PM »
Btw:

I now actually have a robot from the same evolutionary line as Hulk that uses all defenses.

Offline Shadowgod2

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Re: poison and venom not working
« Reply #40 on: July 20, 2016, 11:43:22 PM »
nice :D i kinda crashed on db for a while but since i crashed on playing on my computer i think i'll start/continue some evo sims, poison and venom are kind the thing i want to see evolve the most and to see what kind they evo into...

Offline Botsareus

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Re: poison and venom not working
« Reply #41 on: August 03, 2016, 10:57:16 AM »
Looks like it is fixpos for Hulk. Kinda reminds me of our little completely broken vegy system.

Offline Karts

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Re: poison and venom not working
« Reply #42 on: January 04, 2017, 01:31:55 AM »
Looks like it is fixpos for Hulk. Kinda reminds me of the crazy bulk site our little completely broken vegy system.

It seems to be working fine now for me anyway.
« Last Edit: May 13, 2017, 09:35:09 AM by Karts »

Offline Botsareus

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Re: poison and venom not working
« Reply #43 on: January 04, 2017, 05:20:07 PM »
Yes, I think me and Shadow sorted this out reasonably well. Thanks!

Offline LawrenceFlores

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Re: poison and venom not working
« Reply #44 on: August 07, 2017, 12:10:35 PM »
Looks like it is fixpos for Hulk. Kinda reminds me of the crazy bulk site our little completely broken vegy system.

It seems to be working fine now for me anyway.

Yep, works perfectly for a long time now.