Author Topic: zero evo behavior  (Read 83455 times)

Offline Shadowgod2

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Re: zero evo behavior
« Reply #15 on: March 10, 2015, 02:11:58 PM »
you could be making too much chlr too fast in your veggies so try putting an nrg limit on it.

cond
*.nrg 1000 <
X Y <>=
start
100 .mkchlr store
stop

Online spike43884

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Re: zero evo behavior
« Reply #16 on: March 11, 2015, 12:19:58 PM »
you could be making too much chlr too fast in your veggies so try putting an nrg limit on it.

cond
*.nrg 1000 <
X Y <>=
start
100 .mkchlr store
stop
That would explain it probably...Whats the X Y line?

Offline Shadowgod2

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Re: zero evo behavior
« Reply #17 on: March 11, 2015, 12:30:43 PM »
that's where any other conditions you want go. it doesn't really matter. oh i just realized the *.nrg 1000 < should be *.nrg 1000 >

Offline spork22

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Re: zero evo behavior
« Reply #18 on: March 11, 2015, 04:18:58 PM »
Ah.
Hubba Jubba Lollywash!