Author Topic: Light and biolumonance  (Read 6855 times)

Offline Greven

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Light and biolumonance
« Reply #15 on: August 21, 2005, 02:32:39 PM »
Zelos, this looks good to me. But I would be afraid to letting more commands get into DB, because we already have to many. And because of all this ref-value thing, I think need revision, it may have to wait or get more refined. I dunno
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011000011000001100010110010111101001110100110010111100101000001000001111001011101
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010110000011100111101001110110111101011101100110000111101001101001110111111011101
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Offline Zelos

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« Reply #16 on: August 21, 2005, 02:38:55 PM »
if we count in that smell is coming up later 26 ref commands wuld be replaced with sight and smell wich togather is only 2 commands. so its a lose/gain of 24 commands. but it would be somethings at the end of the DNA. with that we would get 5 commands so the gain is then 21, so with this system we acctualy would remove commands and gain more realistic ones. isnt that what you want?
When I have the eclipse cannon under my control there is nothing that can stop me from ruling the world. And I wont stop there. I will never stop conquering worlds through the universe. All the worlds in the universe will belong to me. All the species in on them will be my slaves. THE ENIRE UNIVERSE WILL BELONG TO ME AND EVERYTHING IN IT :evil: AND THERE IS NOTHING ANYONE OF you CAN DO TO STOP ME. HAHAHAHAHAHAHAHA

Offline Greven

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Light and biolumonance
« Reply #17 on: August 21, 2005, 02:46:48 PM »
Yes that is what I want. Fewer commands, that dont need operands, is making evolution faster (this have been proven troughtout the entire AL literature.) I am on the a total revision of DB. I know all the old bots gets incompatible with the new one, but with clever programming and not too complaining Game programmers, it could be possible to get a DB people will like much more and getting one that is more realistic. Not that we need a 100 % to nature DB, but one that doesnt impose strange and artificial way for the bots to behave and get strange information. Right now it is extremely difficult to analyze an evolved bot. This has nothing to do with that DB is "complex", but that we have a million different commands, and that bots are getting unrealitisc much information at the moment. And that a lot of the commands, need additional operands to have a meaning, making evolution slower than it could be, and thereby building up junk DNA or what we currently at the moment think is junk DNA.

I once had a bot text file, with over 4000 lines...........? Hell yea it would take a month to analyze that bot. And when analyzed, it is often that 99 % of all mutations are junk/intron etc., and the basic parts of the bot are those that the original bot had.
« Last Edit: August 21, 2005, 02:50:51 PM by Greven »
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011000011000001100010110010111101001110100110010111100101000001000001111001011101
001101001110011011010011100011110100111000011101100100000100110011010011100110110
010110000011100111101001110110111101011101100110000111101001101001110111111011101
01100100000111010011010001100001110111010000010001001000010100001

Offline Numsgil

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« Reply #18 on: August 21, 2005, 03:44:25 PM »
Quote
Do you think that would be a cool idea to add, [Num]? I can't think of applications that would really need this but it would be cool to add anyway. I suppose a bot could be programmed to go below a certain depth when being attacked to escape the attacker, or could always stay at a certain depth to allow it to sneak up on prey, so to speak.
Yeah, and it wouldn't even be terribly difficult (sort of.  Being high and looking down might be a bit more involved if you want vision to be obscured by where you're looking instead of where you are.  And if that didn't make sense, now you know why it's an aside).  But it should probably be tied closely with pond mode.

Offline Numsgil

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« Reply #19 on: August 21, 2005, 03:48:23 PM »
If someone would go trhough all the sysvars (in sysvars2.21.txt) and figure out what commands can be combined, eliminated, etc. We could probably go from there.

For instance, with the way DNA will work very soon, we can combine fixpos and fixed into a single read/write value.