Yes that is what I want. Fewer commands, that dont need operands, is making evolution faster (this have been proven troughtout the entire AL literature.) I am on the a total revision of DB. I know all the old bots gets incompatible with the new one, but with clever programming and not too complaining Game programmers, it could be possible to get a DB people will like much more and getting one that is more realistic. Not that we need a 100 % to nature DB, but one that doesnt impose strange and artificial way for the bots to behave and get strange information. Right now it is extremely difficult to analyze an evolved bot. This has nothing to do with that DB is "complex", but that we have a million different commands, and that bots are getting unrealitisc much information at the moment. And that a lot of the commands, need additional operands to have a meaning, making evolution slower than it could be, and thereby building up junk DNA or what we currently at the moment think is junk DNA.
I once had a bot text file, with over 4000 lines...........? Hell yea it would take a month to analyze that bot. And when analyzed, it is often that 99 % of all mutations are junk/intron etc., and the basic parts of the bot are those that the original bot had.