Code center > Suggestions
Light and biolumonance
Zelos:
of course our color shows the gene, its the genes that makes it that color. but what kind of refinment do you suggest? if we have the normal eye that already exist. a gene that tells what range of frequence or wavelenght it can see. and then all colors below or above it becomes invisible. (of course all object reflect light of all wavelenghts but the invisibility comes clear in areas where light dont reach such as at deep oceans). the range of seeing can be like enzymes coded at the end of the genome and cant be changed over the life time. And the bigger spectrum you see the more costly it is to use commands connected with the sight. This prevent from all seeing bots.
Greven:
What I mean that your idea should be more refined, were it was only general in description, and not very detailed, you know discussing various methods etc.
Greven:
About the all seeing bots, I know that bots dont have a temperatur, but in principle it should be possible to see infra-red and thereby see all things. We could also say ultra-violet, or because "sight" aint resticted by the spectrum we see, maybe a 'Gamma'-bot can evolve ;)
Zelos:
thats the thing, we can use a prett wide spectrum, not the one we know. but gamma is mutating so its out of question. but IR-UV is very possible. we could make it look like this at the end of the dna:
--- Code: ---cond
start
stop
sight
300
700
end
--- End code ---
this mean it can see from 300 terahertz to 700 terahertz. then we can set up a forumla that decied how much it cost to have that sight per cycle. like the square of the differens or something so it becomes more and more expensive for each extra hertz it sees. This would prevent from all seeing bots that sees everything.
But what about the reflection? the same there but it would look like:
--- Code: ---color
350
159
560
--- End code ---
this bot reflect all those colors. but the color should be able to change under the life time with some comand like .color so we can get camelonts. that change color depended on things. But it would be quite expensive to change and take some time. The colors you start with might cost the square root of the amount of colors while changing ur color might cost the cube of the amount of colors you already have.
and with Bioluminescence it could look be another part at the end that tells what colors you can lumonate. the more chemicals you have to luminate the mroe expensive is it to just stay alive. it could look like:
--- Code: ---Bioluminescence
750
680
126
257
--- End code ---
all those frquenses could it lumonate with this command:
--- Code: ---750 .lumo store
--- End code ---
and voila it begins cloving, of course this require energy. this lumo last for a cycle so it will have to keep lumo unitel it things its enough.
how about this ideas?
Greven:
Yet again...: Strong colors (like red/yellow) often indicate that an animal is poisonous, with snakes often have a more neutral color. I also think of the shape and smell of an animal plays an important role. Mice learn that snakes and cats are there main enemy, it is not coded in the genes, that they should avoid, a flat, long, hissing, animal with x .poision genes in it... Not saying that we need to get a learning algorithm in the bots, maybe we can come up with other things.
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