that's the thing. i want it to evolve without any dna corrections from me to a more stable code. it's suppose to be free real evo with only environmental changes only. in this case the mutation in the vegs that helped them also kills them.
Well. I didn't mean directly change throughout, just before you start your next one...a sort of even better if really...You need to over-complicate the code to do the same thing...make it do it in more commands, so it can mutate more, yet still stablely (as each mutation is only a very small change). I also suggest inserting 2 of each species in. so that they can mutate via different mutation amounts/types allowing for more biodiversity. Generally the best sim would run on a very large map, with a few shapes (maybe 6?) getting in the way (primarily you want to make it so they're hard to get past...the bots get stuck in them really). Then have about 3 animal species and 2 plant species. The superiorly coded species being on a lower starting energy. This causes the sim to start evenly, then you get the huge biodiversity and they can't just evolve instantly to wipe out all competition. Pondmode sims are quite fun as well, as the added difficulty forces mutation just to survive efficiently