Bots and Simulations > F1 bots

Popper [F1] Spike43884 [V0.12]1-10-2015

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spike43884:

--- Quote from: spork22 on January 08, 2015, 07:17:06 PM ---You mean, convince the infected bot to tie to the popper?

--- End quote ---
Well...yes? or atleast tie to other bots connected to popper.


Also a sidepoint!
We wouldn't need batteries if we made it a slightly different virus,
If we made a virus that puts shot flavour to -2 every turn as the last gene. -2 isn't like the energy feeding shot, its an energy donating shot. If we put this in, and made it self replicating...We could actually beat FF. Because once we encounter FF it would be forced to give us energy. Killing it and feeding us.

And to stop us wasting energy by firing multiple viruses at it...we could store 90 in .tout1 in the same gene as the shotflavour -2 gene... then only shoot the virus if .tout1 90 !=
This would be an OP bot.

spork22:
Another weapon of mass destruction? Spork likey
;)

spike43884:

--- Quote from: spork22 on January 09, 2015, 04:19:30 PM ---Another weapon of mass destruction? Spork likey
;)

--- End quote ---
;) And numsigl is always saying we shouldn't be looking for easy systems ;)

Yeah. do you know how to make a virus then spork?
the gene(s) it would need to actually insert


--- Code: ---cond
*.myeye *.refeye !=
*.eye5 0 !=
start
-2 .shoot store
stop

cond
?
*.refeye [Myeye of the original species] !=
start
THIS WOULD BE THE VIRUS SHOOTING GENE
stop

cond
?
start
THIS WOULD BE THE VIRUS REPLICATING GENE
stop

cond
start
90 .tout1 store
90 .tout2 store
90 .tout3 store
90 .tout4 store
90 .tout5 store
90 .tout6 store
90 .tout7 store
90 .tout8 store
90 .tout9 store
stop
--- End code ---

Of course the final gene in there, not only tells us that another bot is already infected, but any bots ATTEMPTING to communicate die to.

:D

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